✨ TNT Tag ✨ [1.8 - 1.21.4] icon

✨ TNT Tag ✨ [1.8 - 1.21.4] -----

TNT Tag is a TNT game where players must pass the TNT they're holding to others before it explodes



v1.2.7
  • Added options to customize fireworks.
  • Added draw ending, if the all players blew up in the same explosion the game will end with a draw.
  • Added reward for the draw ending.
  • Added option to count draws as a win.
  • Added minimum round duration feature.
  • Added feature to only pick one tagged player after a specific amount of players left.
  • Now players will receive the end-game reward after their inventory cleared. (Fixed players lost their items given by the commands)
  • Fixed the random join algorithm, now it randomizes the maps if there are no players in the arenas.
  • Fixed the knockback is disabled if multiple explosion option is not enabled.
  • Fixed reload command not reloading the config options (may not all the options, such as round settings, reload because some of them are cached in a different manager).
  • Fixed if the pick percentage is too high, it picks up all the players as a tagged player.
  • Updated the pick percentage algorithm, now it ceils the value rather than flooring.
Changes in config.yml
Code (YAML):
Round-Settings :
  # If the next round duration is shorter than this option then it will be
  # equal to this amount of time.
  Minimum-Round-Duration
: 20
  Firework-Settings
:
  # After a specific amount of players left, there will only be chosen
  # one tagged player.
  #
  # Set the value below 0 (zero) to disable.
  Only-One-Tagged-After
: 7

Firework-Settings
:
  # Should we launch cool fireworks when a player tags another player?
  Enabled
: true
  # The primary color to the firework effect. (RED:GREEN:BLUE).
  Color
: "255:0:0"
  # Specify the type of the firework effect.
  # Other effects: BALL, BALL_LARGE, STAR and BURST.
  Effect-Type
: CREEPER
  # Set whether the firework effect should have a trail.
  Trail
: true
  # The power of the firework.
  Power
: 15
  # Set whether the firework effect should flicker.
  Flicker
: false
  # After how many ticks should the firework detonate? (20 ticks = 1 second)
  Delay
: 15

# Should we count draws as a win?
Win-On-A-Draw
: false
Changes in messages.yml
Code (YAML):
messages:
  draw-message
:
 - "&a&m-----------------------------------------------------"
  - ""
  - "&f&lThe game has ended with a draw!"
  - "&eNobody won the game!"
  - ""
  - "&c&lAll players blew up in the same explosion."
  - ""
  - "&a&m-----------------------------------------------------"
Changes in rewards.yml
Code (YAML):
Rewards :
  # This reward will be executed if the game ends with a draw.
  Draw
:
   - "p:say %map_name% has ended with a draw!"
----------, Sep 12, 2024
Resource Information
Author:
----------
Total Downloads: 29
First Release: Jul 29, 2024
Last Update: Dec 19, 2024
Category: ---------------
All-Time Rating:
5 ratings
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Released: --------------------
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