✨ TNT Tag ✨ [1.8 - 1.21.4] icon

✨ TNT Tag ✨ [1.8 - 1.21.4] -----

TNT Tag is a TNT game where players must pass the TNT they're holding to others before it explodes




Version: 1.4.9
The plugin is not working correctly. I launched it for an event with 70 people and it turned out badly, I've been waiting for months for it to work well and I got tired of waiting, today was enough, I looked very bad on my network with my users for using and giving this plugin a chance and it came out terrible, I don't recommend it at all!!

Version: 1.4.3
nice work!!! The developer is very patient to help me to solve the problems immediately. I highly recommend the plugin and the developer!!!
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Author's response
Thank you for your review and support! <3

Version: 1.2.9
Very good plugin, and excellent developer! I requested an API for some events I needed, and it didn’t take him long to implement them. He is open to suggestions and always ready to help. I highly recommend this plugin, 10/5.
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Author's response
Thank you for your review! <3

Version: 1.2.8
At the beginning it had quite a few errors, but the developer is very committed to support. He quickly provided solutions to the problems and now the plugin works excellent. I highly recommend the plugin and the developer.
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Author's response
Thanks for the review! <3

Version: 1.2.8
I really liked the update, but there are some bugs.

When joining an arena, it teleports you, but nothing loads. You aren’t switched to adventure mode, you don’t receive any items, there are no messages in the chat, and the scoreboard doesn’t appear. Despite this, when starting the arena with /tnttag forcestart, nothing works, not even PvP.

After creating an arena and then restarting the server, the TNT Tag plugin stops working (including arenas that are inactive).

Version: 1.2.7
Nice Job! I have more suggestions to make it more similar to Hypixel

Rounds: When you join a game and there are no players or the minimum number of configured players hasn’t been met, there shouldn’t be a countdown to start the match. My suggestion is that the countdown should only begin when the required number of players is reached. If, during the countdown, players leave, the countdown should pause at the remaining seconds. I believe that resetting the countdown could be exploited by players to troll when only one player is missing to start the game.

Rounds: In the final round (1v1), when the TNT explodes at 0 seconds, the player who explodes remains visible, while in other rounds (with 3 players, for example), they disappear.

Rounds: After a round ends, it would be great if the seconds before the next round starts could be configurable.

Rounds: The explosion doesn’t work correctly. When standing very close to the TNT (within 0 to 1.5 blocks), those without the TNT do not explode when the countdown reaches 0.

Rounds: At the start of the game, you don’t get the Speed 2 effect if you don’t have the TNT. You must be tagged for it to work.

Rounds: Sometimes, after the game ends, you still have the TNT Tag items, as well as the TNT on your head.

Rounds: The Night Vision effect should be configurable to enable or disable it.

Commands: When executing /tnttag leave during a match, I still have the 'Play Again' and 'Return to Lobby' items.

Signs: The player count on the signs doesn’t update correctly. For example, after entering and exiting 3 different maps, only the last map updates, and the others show as if there is still 1 player, even though there isn’t. To fix this, I had to use /tnttag reload to refresh it, but it would be nice if it updated automatically.

Scoreboard: A small detail changing the explosion countdown colors on the scoreboard—Orange: from 15s to 6s, and Red: from 5s to 0s.

Visual: Another small detail is that the experience bar should follow the countdown of the round.

Visual: The chat countdown ‘The game starts in X’ and the scoreboard countdown ‘Starting in X’ don’t match.

Fireworks: I’ve seen the fireworks effect again in Hypixel, and at the start, the firework effect begins in green and then changes to red after 1 second. I really appreciate that you’ve implemented this.

Spectator: After exploding, you still have the TNT on your head while in spectator mode.

Spectator: Upon exploding, you should spawn at the map’s Lobby Location to make it clearer that you’ve exploded.

Spectator: I was reported that the compass doesn’t teleport you to a player.

Spectator Settings: Speed 1 is actually Speed 2, and Speed 2 is actually Speed 3, and so on. The 'No Speed' option is correct.

Keep up the great work! Thank you so much for this wonderful plugin.

Version: 1.2.7
Rounds: When you join a game and there are no players or the minimum number of configured players hasn’t been met, there shouldn’t be a countdown to start the match. My suggestion is that the countdown should only begin when the required number of players is reached. If, during the countdown, players leave, the countdown should pause at the remaining seconds. I believe that resetting the countdown could be exploited by players to troll when only one player is missing to start the game.

Rounds: In the final round (1v1), when the TNT explodes at 0 seconds, the player who explodes remains visible, while in other rounds (with 3 players, for example), they disappear.

Rounds: The explosion doesn’t work correctly. When standing very close to the TNT (within 0 to 1.5 blocks), those without the TNT do not explode when the countdown reaches 0.

Rounds: At the start of the game, you don’t get the Speed 2 effect if you don’t have the TNT. You must be tagged for it to work.

Rounds: Sometimes, after the game ends, you still have the TNT Tag items, as well as the TNT on your head.

Rounds: The Night Vision effect should be configurable to enable or disable it.

Commands: When executing /tnttag leave during a match, I still have the 'Play Again' and 'Return to Lobby' items.

Signs: The player count on the signs doesn’t update correctly. For example, after entering and exiting 3 different maps, only the last map updates, and the others show as if there is still 1 player, even though there isn’t. To fix this, I had to use /tnttag reload to refresh it, but it would be nice if it updated automatically.

Scoreboard: A small detail: try changing the explosion countdown colors on the scoreboard—Orange: from 15s to 6s, and Red: from 5s to 0s.

Visual: Another small detail is that the experience bar should follow the countdown of the round.

Visual: The chat countdown ‘The game starts in X’ and the scoreboard countdown ‘Starting in X’ don’t match.

Fireworks: I’ve seen the fireworks effect again in Hypixel, and at the start, the firework effect begins in green and then changes to red after 1 second. I really appreciate that you’ve implemented this.

Spectator: After exploding, you still have the TNT on your head while in spectator mode.

Spectator: Upon exploding, you should spawn at the map’s Lobby Location to make it clearer that you’ve exploded.

Spectator: I was reported that the compass doesn’t teleport you to a player.

Spectator Settings: Speed 1 is actually Speed 2, and Speed 2 is actually Speed 3, and so on. The 'No Speed' option is correct.

Keep up the great work! Thank you so much for this wonderful plugin.

Version: 1.2.6
I have some suggestions to make it more similar to Hypixel:

Randomjoin: When executing /tnttag randomjoin, it works by taking you to the game with the most players. However, when there are no players in any map, executing randomjoin always repeats the same map or alternates between two maps. What it should do is: 1. Go to the game with the most players. 2. If there are no players in any map, it should randomly choose between the total 23 maps.

Rounds: When only 2 players remain and they explode, and there is no BP (Blast Protection) for either of them. Make it so that the round is defined as a DRAW.

Rounds: The round should end exactly at second 0 (since it currently counts 0.9, 0.8, etc.), which is confusing.

Rounds: When there are 7 players or fewer, there should only be 1 TNT per round.

Possibility: Gain speed 3 when hitting either a player or TNT.

Possibility: Apply slowness when hitting either a player or TNT.

Rounds: When there are 6 players or fewer, the final rounds should
begin (automatic spawn at the start of the map).

Visual: Remove fireworks or make them invisible (but keep the sound when they're placed and explode in the sky) and display the creeper firework particles instead, as these are more commonly seen.

Visual: Nametags for TNTs, in the game and tab (to differentiate them from players without TNT).

Version: 1.2.5
It is very good and complete, although the Blast Protection system would be nice and dying when you are very close to the explosion
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Author's response
Thanks for the review. Actually it is a feature, I'll add option to disable it.

Version: 1.2.4
Regarding the latest update of the rewards.yml folder, the WIN and LOSE Rewards do not deliver the rewards and the End-Game gives the reward, but when the game ends it takes away the prize and if they can implement the top 10 in the PlaceholderAPI it would be very good.

The whole plugin is very good but it fails in the most important thing...

Version: 1.2.2
The plugin is very good, but it does not have top wins through holograms and it does not have rewards for the winner of each game...

Version: 1.2.0
good complement, but it does not have a top/leaderboard of victories, it would be very good if you implemented it
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Author's response
Thanks for the review.

Resource Information
Author:
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Total Downloads: 29
First Release: Jul 29, 2024
Last Update: Dec 19, 2024
Category: ---------------
All-Time Rating:
5 ratings
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Released: --------------------
Downloads: ------
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