- New in-world effects for arrows:
- Fire arrows will melt ice, frosted ice and blue ice after a configurable amount of ticks (default 60) - WorldGuard is respected. The ice_melt and block_break flags must be allowed (context = shooter of the arrow)
- Fire arrows, when passing through water, will become extinguished and no longer set alight entities or melt blocks (configurable)
- Explosive arrows now instantly ignite creepers when hit (configurable)
- Added a configuration option to disable the disorientation of light arrows (looking upwards)
- Removed the underline format character from the chain arrow's name
- Fixed earth arrows clipping players through the ground if air is below the block the player is to be buried under
- Fixed ender arrows not retaining the orientation of the shooter when landing on the ground
- Fixed arrows spamming players in PvP protected regions. There is now a 2 second cooldown between each message
- Fixed the "unset" PvP flag state being considered as "deny". Unset flags now assume PvP is enabled
- Fixed numerous typos in the config.yml and throughout the code
- Fixed /alchemicalarrows reload not reloading properties or displays for arrows in the config.yml
- Fixed inventories being shuffled when opened through other plugins such as InvOpen
- Improve the performance of arrow properties
See the plugin overview/description page for the new default config