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AlchemicalArrows -----

Aims to improve the bow vs bow combat experience while staying true to Minecraft's vanilla mechanics



Arrow Rewrite + Efficiency Improvements
* Rewrote a lot of individual arrow code for efficiency purposes
* Loads of general efficiency improvements throughout the code
* Some arrows now only affect LivingEntities whereas previous they would affect ALL entities
* API: Added a new abstract getName() method to get the name of arrow (e.g. "Air" for AirArrow)
* API: Added a static AlchemicalArrow#createAlchemicalArrow(Class<? extends AlchemicalArrow>, Arrow) method to create a new Alchemical Arrow of any specified type
* API: Added an AlchemicalArrows#isNewVersionAvailable() method to check if a new version is present on BukkitDev
* Added a ConfigOption class to manage configuration options a bit better and more efficiently throughout the plugin
* Encapsulated and externalized plenty of variables that required it
* The "/alchemicalarrows version" command will now display if there is a new version available or not
* Fixed a few "off-by-one" randomization patterns
* Further improved the way arrows are created and registered upon being launched
* Moved a few classes into new different packages to be more organized

An in-depth explanation (code-wise) of the changelog can be found on AlchemicalArrows BitBucket's commit history. Yes, AlchemicalArrows's repository is now public on the main page under the AlchemicalArrows API category! (Or Click Here)
----------, Nov 5, 2016
Resource Information
Author:
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Total Downloads: 14,482
First Release: Aug 31, 2015
Last Update: Feb 28, 2021
Category: ---------------
All-Time Rating:
28 ratings
Find more info at github.com...
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