✨ Eat Everything ✨ [1.20.5 - 1.21.4] icon

✨ Eat Everything ✨ [1.20.5 - 1.21.4] -----

Allow players to eat non-edible items and blocks!



Added using converts to feature from Minecraft 1.21
  • Now when player eats a food, it can be converted to another item.

Changes in food-components.yml
Code (YAML):
food :
  # The component called 'default' won't be registered, this is just for an example.
  # Effects and conditions sections are optional.
  'default'
:
    item
: STICK
    # If set, this item is considered as a food, and can be eaten.
    components
:
      # If nutrition or saturation is -1, we'll skip them, and they won't have any effect when eaten.
      # The number of food points restored by this item when eaten. Must be a non-negative integer.
      nutrition
: 3

      # The amount of saturation restored by this item when eaten.
      saturation
: 1

      # If true, this item can be eaten even if the player is not hungry. Defaults to false.
      can-always-eat
: true

      # The number of seconds taken by this item to be eaten. Defaults to 1.6.
      eat-seconds
: 1.2

      # A list of effects applied by this item when eaten.
      effects
:
        '1'
:
          # The namespaced key of the potion effect type.
          name
: REGENERATION
          # The amplifier of the effect, with level I having value 0. Optional, defaults to 0.
          amplifier
: 0
          # The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
          duration
: 100
          # Whether this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, defaults to false.
          ambient
: false
          # Whether this effect produces particles. Optional, defaults to true.
          show-particles
: true
          # Whether an icon should be shown for this effect. Defaults to true.
          show-icon
: true
          # The chance for the effect to be applied. Must be a positive float between 0 and 1. Defaults to 1.
          probability
: 1

      conditions
:
        # Should we check if the item's name is the same as the value below?
        # Leave it skip-check, if you do not want to check for item's name.
        name
: ""
        # Should we check if the item's lore is the same as the value below?
        lore
: [ ]
        # Should we check if the item's amount is the same as the value below?
        # Leave it -1 for any amount.
        amount
: -1
        # Should we check if the item's name is the same as the value below?
        # Provide enchantments' names in the list that you want the same in item.
        # ENCHANTMENT_NAME:ENCHANTMENT_LEVEL
        enchantments
: [ ]

      # When player eats this food, should we convert it to another item? (optional)
      converts-to
:
        # The material of the item that will be converted.
        material
: ""
        # The display name of the item that will be converted.
        name
: ""
        # The lore of the item that will be converted.
        lore
: [ ]
        # The amount of the item that will be converted.
        amount
: 1
----------, Jun 26, 2024
Resource Information
Author:
----------
Total Downloads: 24
First Release: Jun 12, 2024
Last Update: Feb 4, 2025
Category: ---------------
All-Time Rating:
3 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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-- ratings