BetterHud 1.11.1
Notice
- This is a not 1.11 but 1.11.1 because I have a mistake in api version.
- Be sure to replace your shader folder.
Add
- Tested in Paper hard-fork.
- 'min' and 'max' function.
Code (YAML):
animations:
duration
: 100
x-equation
: 0
y-equation
: 12 + 1.25 *
(min
(64 * sin
(t / 100 * pi
), 20
)
)
opacity-equation
: 7 * sin
(t / 100 * pi
)
type
: play_once
Code (YAML):
entity_health_white:
type
: listener
split-type
: left
split
: 25
file
:
"entity/white.png"
setting:
listener:
class
: entity_health
lazy
: true
#Sets lazy to true
delay
: 10
#Value can be applied when delay is over.
initial-value
: 1
#initial value.
expiring-second
: 10
#Clean player map time.
- Provide more detailed example HUD.
- Constraint 'pack-type: none' in auto merge.
- 'tick' configuration in layout, HUD, popup, compass (for supporting user-optimization)
- Add these placeholders
Code (Text):
### Stanard ###
last_health
entity_last_health
last_health_percentage
entity_last_health_percentage
### MMOItems ###
mmoitems_total_amount[type,name]
Fix
- Text identifier fix.
- Pack bug fix.
- Self-host fix.
- Shaders bug fix.
- Invalid exp progress fix. (Fabric)
Change
- Adventure 4.18.0
- BetterCommand 1.4.1
- Repack Fabric API