Code (YAML):
#############################
# PixelBattle #
# Made by GameDoctor #
# 2024 #
#############################
# All instructions for using and configuring the plugin are provided on SpigotMC:
# https://www.spigotmc.org/members/gamedoctor.792259
settings
:
# General settings
# The prefix of all messages in the chat. You can leave it empty
messagesPrefix
:
"&fPixelBattle &e> "
# The number of seconds until the next painting
paintCooldown
: 10
# The beginning of the right, in which you can specify the delay for the next painting. For example, pixelbattle.cooldown.5 - Sets the delay to the player for 5 seconds. Integers only
cooldownPermission
:
"pixelbattle.cooldown."
# Clears inventory, restores hunger, health, and resets the player's level
resetPlayer
: false
# Protect the player from damage, disable PvP, prohibit interaction with inventory
guardPlayer
: true
# Allows players to hit each other without causing damage
allowKnock
: false
# If true, the inventory will close when the player is hit by another player
closeInventoryOnKnock
: true
# Prevents players from falling out of the world
noFall
: false
# Enables flight mode for everyone who is on PixelBattle
enableFly
: true
# If true, the player's inventory and other data will be restored as soon as he exits PixeBattle
restoreDataOnExit
: true
# If false, the blocks cannot be broken or placed everywhere. If true, the blocks can be broken or placed everywhere except on the canvas
blockModify
: false
# Prohibit players from interacting with chests, stoves, workbenches and other blocks
preventBlockInteract
: false
# The standard game mode when entering PixelBattle (NO = DO NOT CHANGE)
defaultGamemode
:
"NO"
# Time display in format MM:SS (Minutes:Seconds). When false, just seconds are displayed
timeFormat
: false
# Whether to log the installation of each pixel (It is necessary to create a TimeLapse)
logPixelPaint
: true
# Whether to save the current state of the canvas in the database. (Required to be able to export .png and timelapse images to .mp4)
# To use this function, the canvas must be horizontal, without changing the height and with equal sides. For example: 11x11, 100x100, 123x123 and so on
saveCanvasState
: true
# If true, the players will not be able to paint over the block with the same color
preventPaintSame
: false
# The standard color of the canvas
defaultColor
:
"WHITE_WOOL"
# If true, when painting over, this block will be taken away from the previous one who painted over
removePixelsWhenPainted:
enable
: false
# If true, experience will also be taken away for the block, the level can also be lowered
removeExp
: true
# If true, the option will only apply to other players (If the player paints over his pixel, he will not lose experience)
onlyOther
: true
# If true, all numbers will be presented in a shorter format. For example: 1000 = 1K, 1000000 = 1M and so on
numberFormatting:
enable
: false
# The number of digits after the decimal point
fractionDigits
: 1
# Time format per line
timeStringFormat
:
# If true, only the largest is displayed. For example, not 1 d. 12 h. 5 m. 13 s., but just 1 d.
displayOnlyHighest
: true
seconds
:
"s."
minutes
:
"m."
hours
:
"h."
days
:
"d."
canvas
:
# Canvas settings
world
:
"world"
# The place where players will appear after logging into PixelBattle
spawn:
x
: 1
y
: 1
z
: 1
yaw
: 1
pitch
: 1
# The place where players will appear when exiting PixelBattle
exitSpawn
:
# If true, the player will be teleported to these coordinates after exiting PixelBattle
teleportOnExit
: true
# Specify only if the exit from PixelBattle is in another world
world
:
"world"
x
: 1
y
: 1
z
: 1
yaw
: 1
pitch
: 1
# The first point of the canvas
posOne:
x
: 1
y
: 1
z
: 1
# The second point of the canvas
posTwo:
x
: 1
y
: 1
z
: 1
database
:
# Database settings
# Available types: FILE, MYSQL, SQLITE
type
: SQLITE
# It is specified without a format. Used for FILE (.yml) and SQLITE (.db)
fileName
:
"database"
# The name of the table with the players. Used for FILE, MYSQL, and SQLITE types
playersTableName
:
"pb_players"
# The name of the table with the logs of the shaded pixels. Used for FILE, MYSQL, and SQLITE types
pixelLogsTableName
:
"pb_pixelLogs"
# The name of the table with the current state of the canvas. Used for FILE, MYSQL, and SQLITE types
canvasStateTableName
:
"pb_canvasState"
# The name of the database. Only for MYSQL
databaseName
:
"pixelbattle"
# The host. Only for MYSQL
host
:
"localhost"
# User. Only for MYSQL
user
:
"root"
# Password. Only for MYSQL
password
:
"-"
# Additional connection parameters. Change it if you know what it's for. Only for MYSQL
arguments
:
"?useUnicode=true&characterEncoding=utf8&autoReconnect=true&useSSL=false"
command
:
# Main command settings /pixelbattle
join
:
# The name of the subcommand. Do not change
# The right to enter PixelBattle through the /pixelbattle join command. Set to '-' if the right is not required
usePermission
:
"pixelbattle.join.use"
# The right to move other players to PixelBattle with the /pixelbattle join <nickname> command. Set to '-' if the right is not required
useOnOtherPermission
:
"pixelbattle.join.use.other"
leave
:
# The name of the subcommand. Do not change
# The right to exit PixelBattle via the /pixelbattle leave command. Set to '-' if the right is not required
usePermission
:
"pixelbattle.leave.use"
# The right to throw other players out of PixelBattle with the /pixelbattle leave <nickname> command. Set to '-' if the right is not required
useOnOtherPermission
:
"pixelbattle.leave.use.other"
timelapse
:
# The name of the subcommand. Do not change
# The right to play a TimeLapse via the /pixelbattle timelapse command. Set to '-' if the right is not required
usePermission
:
"pixelbattle.timelapse.use"
wipe
:
# The name of the subcommand. Do not change
# The right to reset canvas history and data via the /pixelbattle wipe command. Set to '-' if the right is not required
usePermission
:
"pixelbattle.wipe.use"
web
:
# The name of the subcommand. Do not change
# The right to work with the WEB Tool through the /pixelbattle web command. Set to '-' if the right is not required
usePermission
:
"pixelbattle.web.use"
users
:
# The name of the subcommand. Do not change
# The right to manage player data through the pixelbattle users team. Set to '-' if the right is not required
usePermission
:
"pixelbattle.users.use"
mod
:
# The name of the subcommand. Do not change
# The right to moderate the canvas through the /pixelbattle mod command. Set to '-' if the right is not required
usePermission
:
"pixelbattle.mod.use"
standaloneServer
:
# Use this if PixelBattle is on a separate server. Auto-join will work
enable
: false
# Setting up redirection to another server after exiting PixelBattle mode (BungeeCord)
redirectOnExit:
enable
: false
server
:
"lobby"
exitItem
:
# An item in the inventory for quick exit from PixelBattle
enable
: true
# Slot in the hotbar
slot
: 0
material
:
"COMPASS"
glowing
: false
# Makes the object shimmer when true
name
:
"&aExit"
lore
:
-
"&7Click if you want to leave"
gui
:
# Setting up the color selection menu
# Color selection menu title
colorSelectionTitle
:
"&6&lColor selection"
# The title of the menu of the history of colorings
paintLogsTitle
:
"&b&lThe history of colorings &8(&b%x% %y% %z%&8)"
items
:
# You can't add your own. You can specify lore for any
back
:
# Do not change this line
enable
: true
# The right to display this item. Set to '-' if not required
permission
:
"-"
name
:
"&cBack"
material
:
"OAK_SIGN"
next
:
# Do not change this line
enable
: true
# The right to display this item. Set to '-' if not required
permission
:
"-"
name
:
"&cNext"
material
:
"OAK_SIGN"
footer
:
# Do not change this line
enable
: true
# The right to display this item. Set to '-' if not required
permission
:
"-"
name
:
" "
material
:
"GRAY_STAINED_GLASS_PANE"
info
:
# Do not change this line
enable
: true
# The right to display this item. Set to '-' if not required
permission
:
"-"
name
:
"&cInformation"
material
:
"BOOK"
lore
:
# Lore setting (Can be removed)
- "&7Color
:
%color%"
- "&7By player
:
&c%player%"
-
"&7Repainted &e%paintedCount%&7 times"
- "&7Date
:
&e%date%
(
%time%)"
-
" "
-
"&aClick to open logs"
paintedPixelInfo
:
# Do not change this line
# If true, players will be able to view the history of coloring each pixel, if false, this function will be unavailable
enable
: true
# The right to display this item. Set to '-' if not required
permission
:
"-"
name
:
"%colorName%"
lore
:
# Lore setting (Can be removed)
- "&7By player
:
&c%player%"
- "&7Date
:
&e%date%
(
%time%)"
color
:
# Do not change this line
# Lore for all color items
defaultLore:
- "&7Level
:
&e%level%"
- "&7EXP
:
&9%exp%"
-
"%itemLore%"
# %itemLore% - Individual lore of color items
leveling
:
# The level system
# If you don't need a level system, set it to false
enable
: true
# If true, the experience will be added even when the level is already at its maximum
stillAddExpWhenMax
: false
# The level that will be given to all new players
defaultLevel
: 1
# The format for the LevelUp message (%newFeatures%)
format:
colors
:
"&7- New colors: %colors%"
cooldown
:
"&7- Reduced cooldown: &6%cooldown% sec."
empty
:
"&cEmpty"
levels
:
# Setting up levels
2
:
# Level number. The level numbers should go in order
# The delay for painting, which begins to take effect from the moment this level is reached. You can remove it
paintCooldown
: 9
# The amount of experience required to reach this level
needExp
: 10
3:
needExp
: 20
4:
paintCooldown
: 8
needExp
: 30
5:
paintCooldown
: 7
needExp
: 40
6:
needExp
: 50
7:
paintCooldown
: 6
needExp
: 60
8:
needExp
: 70
9:
paintCooldown
: 5
needExp
: 80
10:
paintCooldown
: 4
needExp
: 100
scoreboard
:
# Scoreboard settings
enable
: true
# Header
name
:
"&a&lPixelBattle"
# Indicated In TICKS. (20 ticks = 1 second, 10 ticks = half a second). 0 - If you do not need to update
refreshTime
: 15
lines
:
-
"&ePlayer:"
-
"&c%player%"
-
" "
-
"&eLevel:"
-
"&a%level% &7(&c%exp%&8/&a%expToNextLevel%&7)"
-
" "
-
"&ePainted:"
-
"&a%painted%"
-
" "
-
"&eIn game:"
-
"&a%playedTime%"
-
" "
- "&eLeft
:
&6&l%time%"
leaderboards
:
# Leaderboards in the form of a hologram
# The name of the column with numeric data (Do not touch it if you do not know how to work with it)
painted:
enable
: false
# The data type to which the value will be converted. Either INT is a number, or TIME is the time in the string
valueType
: INT
# Header
title
:
-
"&eLeaderboard"
-
"&e-= &bPainted pixels &e=-"
# String format
format
:
"&7%num%) &a%player% &8- &c%value%"
# Empty string format
emptyFormat
:
"&7%num%) &cEmpty"
# Number of lines (Header lines are not counted)
rows
: 5
# The time of the update. Specified in seconds. 0 - If no update is required
updateDelay
: 10
# Location
location:
world
:
"world"
x
: 1
y
: 1
z
: 1
playedTime:
enable
: false
# The data type to which the value will be converted. Either INT is a number, or TIME is the time in the string
valueType
: TIME
# Header
title
:
-
"&eLeaderboard"
-
"&e-= &bTime in game &e=-"
# String format
format
:
"&7%num%) &a%player% &8- &c%value%"
# Empty string format
emptyFormat
:
"&7%num%) &cEmpty"
# Number of lines (Header lines are not counted)
rows
: 5
# The time of the update. Specified in seconds. 0 - If no update is required
updateDelay
: 10
# Location
location:
world
:
"world"
x
: 1
y
: 1
z
: 1
level:
enable
: false
# The data type to which the value will be converted. Either INT is a number, or TIME is the time in the string
valueType
: INT
# Header
title
:
-
"&eLeaderboard"
-
"&e-= &bGame level &e=-"
# String format
format
:
"&7%num%) &a%player% &8- &c%value%"
# Empty string format
emptyFormat
:
"&7%num%) &cEmpty"
# Number of lines (Header lines are not counted)
rows
: 5
# The time of the update. Specified in seconds. 0 - If no update is required
updateDelay
: 10
# Location
location:
world
:
"world"
x
: 1
y
: 1
z
: 1
messages
:
# Message settings. You can use chat, title, ActionBar, sound and broadcast in any message
welcome:
chat:
enable
: true
lines
:
-
"&7Welcome to &ePixelBattle"
title:
enable
: true
line1
:
"&7Welcome,"
line2
:
"&c%player%"
fadeIn
: 20
# 1 sec
stay
: 60
# 3 sec
fadeOut
: 20
# 1 sec
actionBar:
enable
: true
message
:
"&7Welcome to &ePixelBattle&7, &c%player%"
sound
:
# Take the names of the sounds from the site https://www.spigotmc.org/wiki/cc-sounds-list
enable
: true
name
:
"ENTITY_PLAYER_LEVELUP"
broadcast:
enable
: false
lines
:
-
"&7Player &e%player% &7has joined us!"
levelUp
:
# Used with leveling.enable = true
chat:
enable
: true
lines
:
-
"&7Your level has been upgraded to &e%level%"
-
"&7Now available:"
-
"%newFeatures%"
title:
enable
: true
line1
:
"&a&lLevel UP!"
# %pLevel% is the previous level. %level% - new level
line2
:
"&c%pLevel%&7->&a%level%"
fadeIn
: 20
# 1 sec
stay
: 60
# 3 sec
fadeOut
: 20
# 1 sec
actionBar:
enable
: false
message
:
"&7&lNew level: &e%level%"
sound
:
# Take the names of the sounds from the site https://www.spigotmc.org/wiki/cc-sounds-list
enable
: true
name
:
"ENTITY_PLAYER_LEVELUP"
broadcast:
enable
: true
lines
:
-
"&7Player &c%player% &7has raised his level from &c&l%pLevel% &7to &e&l%level%"
levelDown
:
# Used with leveling.enable = true
chat:
enable
: true
lines
:
-
"&7Your level has been lowered to &c%level%"
title:
enable
: true
line1
:
"&c&lLevel is lowered..."
# %pLevel% is the previous level. %level% - new level
line2
:
"&a%pLevel%&7->&c%level%"
fadeIn
: 20
# 1 sec
stay
: 60
# 3 sec
fadeOut
: 20
# 1 sec
actionBar:
enable
: false
message
:
"&7&lNew level: &c%level%"
sound
:
# Take the names of the sounds from the site https://www.spigotmc.org/wiki/cc-sounds-list
enable
: true
name
:
"BLOCK_ANVIL_BREAK"
broadcast:
enable
: true
lines
:
-
"&7Player level &c%player% &7is lowered from &a&l%pLevel% &7to &c&l%level%"
expReceived
:
# Used with leveling.enable = true
actionBar:
enable
: true
message
:
"&9+%exp% EXP"
sound
:
# Take the names of the sounds from the site https://www.spigotmc.org/wiki/cc-sounds-list
enable
: true
name
:
"ENTITY_PLAYER_LEVELUP"
expLost
:
# Used with leveling.enable = true
actionBar:
enable
: true
message
:
"&c-%exp% EXP"
sound
:
# Take the names of the sounds from the site https://www.spigotmc.org/wiki/cc-sounds-list
enable
: true
name
:
"BLOCK_ANVIL_BREAK"
pixelPainted:
chat:
enable
: true
lines:
- "&7You have successfully painted over the block. New color
:
%color%"
title:
enable
: true
line1
:
"&a&lSuccess"
line2
:
"&e&lYou have painted over the block"
fadeIn
: 20
# 1 sec
stay
: 60
# 3 sec
fadeOut
: 20
# 1 sec
actionBar:
enable
: false
message
:
"&7You have painted over the block with a color %color%"
sound:
enable
: true
name
:
"ENTITY_EXPERIENCE_ORB_PICKUP"
pixelDelay:
chat:
enable
: false
lines
:
-
"You will be able to paint over the block in %time%"
title:
enable
: true
line1
:
" "
# The first line is empty to display only the second one
line2
:
"&cLeft: &e%time%"
fadeIn
: 0
stay
: 60
# 3 sec
fadeOut
: 0
sound:
enable
: true
name
:
"ENTITY_ITEM_BREAK"
movingToServer
:
# Used with standaloneServer.enable = true and exitItem.enable = true
chat:
enable
: true
lines
:
-
"&aYou will now be moved to the server &e%server%"
exitItemExit
:
# Used when logging out of the system.enable = true and standaloneServer.enable = false
chat:
enable
: true
lines
:
-
"&aYou have successfully logged out of PixelBattle"
cmdNoPerm:
chat:
enable
: true
lines
:
-
"&cYou don't have enough rights"
sound:
enable
: true
name
:
"ENTITY_ITEM_BREAK"
cmdHelp:
chat:
enable
: true
lines
:
-
"&e------------ &dPixelBattle &e------------"
-
"&d/%cmd% &7join&f: Log in to PixelBattle"
-
"&d/%cmd% &7leave&f: Exit from PixelBattle"
-
"&d/%cmd% &7timelapse <speed>&f: Play a timelapse on the canvas"
-
"&d/%cmd% &7wipe&f: To perform a wipe of data and history of canvas"
-
"&d/%cmd% &7web&f: Working with a WEB Tool"
-
"&d/%cmd% &7users&f: Player management"
-
"&d/%cmd% &7mod&f: Canvas moderation"
cmdWebHelp:
chat:
enable
: true
lines
:
-
"&e------------ &dWEB Tool &e------------"
-
"&d/%cmd% &7web canvas&f: Create a picture of the canvas (.png)"
-
"&d/%cmd% &7web timelapse&f: Create a PixelBattle TimeLapse (.mp4)"
cmdUsersHelp:
chat:
enable
: true
lines
:
-
"&e------------ &dPlayer Management &e------------"
-
"&d/%cmd% &7users wipe <name>&f: Reset player data"
-
"&d/%cmd% &7users setLevel <name> <number>&f: Set the level for the player"
-
"&d/%cmd% &7users setExp <name> <number>&f: Set the experience for the player"
-
"&d/%cmd% &7users setPainted <name> <number>&f: Set the number of painted pixels for the player"
cmdModHelp:
chat:
enable
: true
lines
:
-
"&e------------ &9Moderation &e------------"
-
"&9/%cmd% &7mod rollback <name> <radius> <time>&f: Rollback painted pixels"
cmdModRollbackStart:
chat:
enable
: true
lines
:
-
"&eRollback of player's &c%target%&e actions in radius &a%radius%&e for &b%time%&e has begun..."
cmdModRollbackRunning:
actionBar:
enable
: true
message
:
"&eProcessed: &c%now%&7/&a%total% &7(&b%success%&7)"
cmdModRollbackEnd:
chat:
enable
: true
lines
:
-
"&aRollback of player's &c%target%&a actions completed. Rollbacked paintings: &e%count%"
cmdNoPlayer:
chat:
enable
: true
lines
:
-
"&cPlayer &e%target% &cnot found"
sound:
enable
: true
name
:
"ENTITY_ITEM_BREAK"
cmdAlreadyIn:
chat:
enable
: true
lines
:
-
"&cPlayer &e%target% &calready in PixelBattle"
sound:
enable
: true
name
:
"ENTITY_ITEM_BREAK"
cmdNotIn:
chat:
enable
: true
lines
:
-
"&cPlayer &e%target% &cnot in PixelBattle"
sound:
enable
: true
name
:
"ENTITY_ITEM_BREAK"
cmdSuccess:
chat:
enable
: true
lines
:
-
"&aSuccessfully"
cmdIncorrect:
chat:
enable
: true
lines
:
-
"&cThe data is incorrectly specified"
timelapseStarting:
chat:
enable
: true
lines:
- "&aThe preparation of the TimeLapse has begun. Speed
:
&e%speed%"
timelapseStarted:
chat:
enable
: true
lines:
- "&aThe TimeLapse playback has started. Frames
:
&e%frames%&a, approximate duration
:
&b%time%"
broadcast:
enable
: true
lines
:
-
"&aPlayer &e%player% &ahas started playing the TimeLapse! Approximate Duration: &b%time%"
timelapseEnded:
broadcast:
enable
: true
lines
:
-
"&aThe TimeLapse playback is completed, the canvas is up to date"
canvasLocked:
chat:
enable
: true
lines
:
-
"&cYou can't interact with the canvas right now"
timelapseFrameCounter:
actionBar:
enable
: true
message
:
"&7Frame: &c%current%&7/&a%all%"
preventedSameColor
:
# Used when preventPaintSame = true
chat:
enable
: true
lines
:
-
"&cYou cannot fill the block with the same color (%color%&c)"
sound:
enable
: true
name
:
"ENTITY_ITEM_BREAK"
wipeStarted:
chat:
enable
: true
lines
:
-
"&cThe wipe process has begun... Do not touch the canvas"
noData:
chat:
enable
: true
lines:
- "&cThe necessary data is missing to perform this operation
:
&e%data%"
webRequest:
chat:
enable
: true
lines
:
-
"&eThe request has been sent. Please wait"
webAnswer:
chat:
enable
: true
lines:
- "&aServer response
:
&e%answer%"
items
:
# Colors. You can add as many as you want. There are no limits
WHITE_WOOL
:
# Block name
name
:
"&fWhite"
# The displayed name
# The minimum level required to use this color. You can remove it
needLevel
: 1
# The amount of experience that painting with this color gives. You can remove it
givesExp
: 1
permission
:
"-"
# The right to use. If '-' - then the rights are not needed
glowing
: false
# Makes the object shimmer (Can be removed)
lore
:
# Lore setting (Can be removed)
-
"&bYou can set the lore for each color"
-
"&c&nOr just remove it =)"
ORANGE_WOOL:
name
:
"&6Orange"
needLevel
: 2
givesExp
: 1
permission
:
"-"
MAGENTA_WOOL:
name
:
"&5Magenta"
needLevel
: 2
givesExp
: 1
permission
:
"-"
LIGHT_BLUE_WOOL:
name
:
"&bLight Blue"
needLevel
: 2
givesExp
: 1
permission
:
"-"
YELLOW_WOOL:
name
:
"&eYellow"
needLevel
: 3
givesExp
: 2
permission
:
"-"
LIME_WOOL:
name
:
"&aLime"
needLevel
: 3
givesExp
: 2
permission
:
"-"
PINK_WOOL:
name
:
"&dPink"
needLevel
: 3
givesExp
: 2
permission
:
"-"
GRAY_WOOL:
name
:
"&8Gray"
needLevel
: 3
givesExp
: 2
permission
:
"-"
LIGHT_GRAY_WOOL:
name
:
"&7Light Gray"
needLevel
: 3
givesExp
: 2
permission
:
"-"
CYAN_WOOL:
name
:
"&3Cyan"
needLevel
: 4
givesExp
: 2
permission
:
"-"
PURPLE_WOOL:
name
:
"&5Purple"
needLevel
: 4
givesExp
: 2
permission
:
"-"
BLUE_WOOL:
name
:
"&1Blue"
needLevel
: 4
givesExp
: 2
permission
:
"-"
BROWN_WOOL:
name
:
"&6Brown"
needLevel
: 5
givesExp
: 3
permission
:
"-"
GREEN_WOOL:
name
:
"&2Green"
needLevel
: 5
givesExp
: 3
permission
:
"-"
RED_WOOL:
name
:
"&4Red"
needLevel
: 6
givesExp
: 3
permission
:
"-"
BLACK_WOOL:
name
:
"&0Black"
needLevel
: 6
givesExp
: 3
permission
:
"-"
GOLD_BLOCK:
name
:
"&6&lGold"
givesExp
: 10
glowing
: true
# Makes the object shimmer (Can be removed)
permission
:
"pixelbattle.colors.gold_block"
DIAMOND_BLOCK:
name
:
"&b&lLight Blue"
givesExp
: 10
glowing
: true
# Makes the object shimmer (Can be removed)
permission
:
"pixelbattle.colors.diamond_block"
# Concrete
WHITE_CONCRETE:
name
:
"&fWhite"
needLevel
: 7
givesExp
: 4
permission
:
"-"
ORANGE_CONCRETE:
name
:
"&6Orange"
needLevel
: 7
givesExp
: 4
permission
:
"-"
MAGENTA_CONCRETE:
name
:
"&dMagenta"
needLevel
: 7
givesExp
: 4
permission
:
"-"
LIGHT_BLUE_CONCRETE:
name
:
"&bLight Blue"
needLevel
: 7
givesExp
: 4
permission
:
"-"
YELLOW_CONCRETE:
name
:
"&eYellow"
needLevel
: 7
givesExp
: 4
permission
:
"-"
LIME_CONCRETE:
name
:
"&aLime"
needLevel
: 8
givesExp
: 4
permission
:
"-"
PINK_CONCRETE:
name
:
"&dPink"
needLevel
: 8
givesExp
: 4
permission
:
"-"
GRAY_CONCRETE:
name
:
"&8Gray"
needLevel
: 8
givesExp
: 4
permission
:
"-"
LIGHT_GRAY_CONCRETE:
name
:
"&7Light Gray"
needLevel
: 8
givesExp
: 4
permission
:
"-"
CYAN_CONCRETE:
name
:
"&3Cyan"
needLevel
: 9
givesExp
: 5
permission
:
"-"
PURPLE_CONCRETE:
name
:
"&5Purple"
needLevel
: 9
givesExp
: 5
permission
:
"-"
BLUE_CONCRETE:
name
:
"&1Blue"
needLevel
: 9
givesExp
: 5
permission
:
"-"
BROWN_CONCRETE:
name
:
"&6Brown"
needLevel
: 9
givesExp
: 5
permission
:
"-"
GREEN_CONCRETE:
name
:
"&2Green"
needLevel
: 10
givesExp
: 6
permission
:
"-"
RED_CONCRETE:
name
:
"&4Red"
needLevel
: 10
givesExp
: 6
permission
:
"-"
BLACK_CONCRETE:
name
:
"&0Black"
needLevel
: 10
givesExp
: 6
permission
:
"-"