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Peelocity 0.1.8 (Build 2)
Almost non-beta, just need some more fixes!

Main Changes
  • Made database dependencies now dynamically downloaded based on the configuration, to reduce JAR size.
  • Made the configuration examples easier to understand and overall better.
  • Added storage-method to the configuration, to allow for the new methods, which are listed below, too.
Storage Methods
Recommended:
  • Database - Saves all data into a database, requires the database section in the config to be fully configured.
  • YAML - Saves all data in the simple and readable YAML format, in seperate sections.
Not Recommended:
  • Plaintext - Saves all data in a text file, with values seperated by "|".
  • RAM - Saves all data in memory, without saving it to a file, which also means that restarting the plugin or the server will lose all data.
For Developers
  • Added a plugin message, that just sends a player to a gamemode. Uses the peelocity:joining channel and needs to be sent over/by a player with the byte data being the gamemode as a string.
----------, Feb 20, 2024
Resource Information
Author:
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Total Downloads: 499
First Release: Feb 17, 2024
Last Update: Jun 20, 2024
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All-Time Rating:
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