Fix for bonemeal not dispensing inside residences when they should
Added option to get more detailed option on which residence got skipped during auto cleanup for better understanding which one it was and potentially allowing to manually remove it if needed
Fix for destroy flag not being properly checked in some instances when its used as a global flag, this mainly effected things like destroying armor stands outside residence area
Update for delayed teleport handling to be more consistent and avoid possible exploits which could have skipped delay entirely
Moved shop votes saving to async and batched mode which will help out with performance when someone votes on a residence shop
Reworked movement into residence and out of it handling to be way more simpler and easier to maintain in the future. This does introduce some slight new changes in behaviors of when player gets teleported to when he can't enter residence area
Fix for incorrect maxY being used when using auto command with ignoreY enable in config file which could have created areas outside your allowed limits
Fix for tridents with channeling enchant being able to convert pigs into piglin inside protected residence during storms
Now Allay interaction will be under container flag to prevent players from taking items from them or placing one back while they are inside residence area
Some performance improvements when resizing residence areas, this is mainly noticeable when doing it on huge residence areas
Fix for subzone being expanded from bedrock to sky if you had ignoreY enabled while having ignoreSubzoneY disabled, while in this case it should have resized area only to the desired size without expansion up and down.
Fix for fly flag bugging out and allowing players to keep fly state when they leave residence in some particular situations