A bug has been fixed where the lifesteal effect would determine the new health value based on 10 hearts. If you were to have more hearts, the lifesteal effect would put you back to 10 hearts every proc of the effect.
A bug has been fixed where when bypassing the maximum levels of vanilla enchantments, the enchantment nexus would make the item appear as available to upgrade its enchantment level still, but show the only the same level as the current item.