items:
diamond_pickaxe:
#Define the itemname.
#Make sure to use propper item names.
#For example:
#diamond_boots
#elytra
#leather_chestplate
#etc.
#
https://mcreator.net/wiki/minecraft-block-and-item-list-registry-and-code-names
#Disclaimer: not my website, just a list of items I often use.
weight: 1.0
#Define the weight for this item to be spawned.
#For example this item has a 1.0 (Always use X.X)
#If another item has a weight of 99.0.
#This item will have 1 in 100 chance to spawn.
max_enchantments: 4
#Define how many enchantments can be applied to the item.
#It is possible to have more enchantments in the list. It just wont apply all of them
enchantments:
#Define all the enchantments you want to applied to the item.
efficiency:
levels:
- level: 1
chance: 50
- level: 2
chance: 40
- level: 3
chance: 4
- level: 4
chance: 3
- level: 5
chance: 2
- level: 6
chance: 2
- level: 7
chance: 2
- level: 8
chance: 2
- level: 9
chance: 1
- level: 10
chance: 1
unbreaking:
levels:
- level: 1
chance: 50
- level: 2
chance: 40
- level: 3
chance: 4
- level: 4
chance: 3
- level: 5
chance: 2
- level: 6
chance: 2
- level: 7
chance: 2
- level: 8
chance: 2
- level: 9
chance: 1
- level: 10
chance: 1
fortune:
levels:
- level: 1
chance: 50
- level: 2
chance: 40
- level: 3
chance: 4
- level: 4
chance: 3
- level: 5
chance: 2
#Set a certain level to 0 to boost the rarity of an enchantment getting applied.
#In this case I dont always want mending to be applied. Setting an enchantment level to 0 will never get the enchantment to be applied aswell.
mending:
levels:
- level: 0
chance: 90
- level: 1
chance: 10
#Enchantment count can be set for each item. Chances can be 0, just keep in mind that the sum of the chances can never be 0.
enchantment_count:
counts:
- count: 1
chance: 65
- count: 2
chance: 20
- count: 3
chance: 15
- count: 4
chance: 1
#Lore will be applied when a number of enchants gets met.
#1 enchantment will add the lore listed at number 1.
#2 enchantments will add the lore listed at number 2.
#Etc.
lore:
1:
- "&3[Rarity] &a1"
2:
- "&3[Rarity] &e2"
3:
- "&3[Rarity] &63"
4:
- "&3[Rarity] &c4"
#Prefix will be added to the item when the sum of the enchantment levels are met.
#If the number is not specified in the config. It will automaticly target the closest prefix.
#Efficiency 6
#Unbreaking 3
#Mending 1
#Fortune 3
#Sum of levels is 13, this will target the [Rare] prefix (10 is closer to 13 than 20).
#Fully configurable with colorcodes.
#
http://ess.khhq.net/mc/
#Disclaimer: not my website, just a list of colour codes I often use.
prefix:
1: "&a[Common]&1"
5: "&b[Uncommon]&2"
10: "&c[Rare]&3"
20: "&d[Epic]&4"
30: "&e[Legendary]&5"
#List of enchantments
#Protection (protection)
#Fire Protection (fire_protection)
#Feather Falling (feather_falling)
#Blast Protection (blast_protection)
#Projectile Protection (projectile_protection)
#Respiration (respiration)
#Aqua Affinity (aqua_affinity)
#Thorns (thorns)
#Depth Strider (depth_strider)
#Frost Walker (frost_walker)
#Sharpness (sharpness)
#Smite (smite)
#Bane of Arthropods (bane_of_arthropods)
#Knockback (knockback)
#Fire Aspect (fire_aspect)
#Looting (looting)
#Efficiency (efficiency)
#Silk Touch (silk_touch)
##Unbreaking (unbreaking)
#Fortune (fortune)
#Power (power)
#Punch (punch)
#Flame (flame)
#Infinity (infinity)
#Luck of the Sea (luck_of_the_sea)
#Lure (lure)
#Mending (mending)