I added adventure api. allowing all the messages in the plugin to be configured based on the adventure API format found here. You can add your own clickable texts with hover effects, bold, italic , display items, entities- You name it! All from within the message config file <3
What's next?
I have reorganized most of the code so far; to allow further scaling and code readability. I still have alot of reorganization to do but I'm at a point where it's breathable again, so why not have some fun
WORLD GUARD INTEGRATION!
This one's a doozy! planning to add world guard as an OPTIONAL dependency. When a plugin instance of world guard is detected, we would then be able to control SO MUCH of what each and every lobby can do. We can easily implement game modes, allow keep inventory, disable certain explosions and so much more. And all would be configurable PER game plot.
so for 1.0.4, I will have worked on:
integrating world guard in.
each plot will be its own region, mapped to the corresponding game plot.
a "base" profile for idle game plots, disabling spawns and liquid flows (we'll see)
(optional) potentially add the option for a non-pvp mode? just to test how to make game modes.