Added a configuration option (allow-fall-damage) to control whether players take fall damage when FeatherFly is enabled. When set to true, if a player stops flying they receive manual fall damage based on the drop distance; when false, they’re protected.
Particle Update:
Adjusted the particle trail offsets so that particles now appear at the player’s feet as intended.
Custom Fly Speed per World:
Introduced world-specific fly speed options via the world-settings section in the config. When world-settings-enabled is true, each world can have its own fly speed; otherwise, the default fly speed is used.