New Feature: Biome-Specific Block Generation
- Customize the block generation in your world based on different biomes.
- Specify unique block materials and percentages for each biome in the world.
- Enjoy a more immersive and dynamic Skygrid experience with biome-specific block generation.
How to Use:
- Update your plugin to the latest version.
- Configure Biome-Specific Blocks:
- Open the text files for each world dimension (e.g., world.txt, world_nether.txt, world_the_end.txt) located in the plugin's folder.
- Specify block materials and their respective percentages for each biome in your world.
For example:
DIRT:20
STONE:20
GRASS_BLOCK:20
-OCEAN-
SAND:50
WATER:50
-DESERT-
SAND:100
- In this example, when generating chunks in the "OCEAN" biome, there's a 50% chance of generating "SAND" blocks and a 50% chance of generating "WATER" blocks. In the "DESERT" biome, only "SAND" blocks will be generated. For the blocks above they will be generated on all biomes not specified in the file for that dimension. So, if you only want to have 1 custom biome with the rest having another variety of blocks you can do that.
- Biomes are signified by the -BIOME_NAME-, everything under the biome header will generate only in that biome, unless there is another biome under it like in the example above.
Here is another example,
-OCEAN-
SAND:80
SANDSTONE:9
SEA_PICKLE:1
TUBE_CORAL:1
TUBE_CORAL_FAN:1
HORN_CORAL:1
HORN_CORAL_FAN:1
FIRE_CORAL:1
FIRE_CORAL_FAN:1
BUBBLE_CORAL:1
BUBBLE_CORAL_FAN:1
BRAIN_CORAL:1
BRAIN_CORAL_FAN:1
- Supported biomes can be found here: Biomes
I hope this new feature adds a layer of depth to your Skygrid adventures. As always, we value your feedback and suggestions to further improve the plugin. Feel free to reach out with any questions or comments. Next features being worked on right now is spawner and chest support, no ETA.