Changes
+ The Research Lab now takes 1 Electronic circuit, not 4. This was a typo.
+ The Trade Beacon is now craftable in the Crude Assembler.
+ The Trade Beacon no longer requires technology to unlock.
+ When shift clicking items into a device from your inventory, if the item is placed into the device output slots, the clicked items will be moved into the input slots if possible on click. This bothered me for a long time whilst playing haha.
Fixes
+ Placing a device that uses a head skin against a wall now places the device as it should rather then a head.
+ When selecting a recipe the ingredients list now updates right away for the device info.
+ Fixed an issue with tracking recipes that could cause items to be set to air in the tracking.
+ Trade Ship recipes are now generating again. So the trade beacon will actually work again essentially.
Notes
+ 1.21.8 works without issue!
+ I am doing a playthrough right now on MT, so I will hopefully fix most issues that players encounter!