Additions + Solid fuel can now be used in train stations. Trains will take it when they have 40 or less fuel, which will give them 60 more fuel! 3x better then coal and charcoal!
+ A new mod has been added to mover, the Forward Modification. This mod will only work if the splitter mod is enabled. It allows the mover to move items out its front face, if its an item in its filters. Otherwise they are output to the left or right side.
+ While holding the deep drill you will now see the resource zone view, like when holding a seismic charge.
+ The AutoBreaker when held, now shows a particle box for its placement location and for its predicted breaking location.
+ The Chunk loader will now highlight the chunk your standing in so you know what chunk is going to be loaded when you place it.
+ Various devices now show their bounding box around you when holding them. This will give you an idea of what the AOE actually is for that device. For example holding an autologger will reveal the area in which it can actually gather logs in.
+ The AutoCollector can now have its pickup radius adjusted, it is clamped to a 1-8 radius. This device also works in a bounding box now rather then circle. Which makes it a lot easier to work with.
Changes + The Cold Fusion Reactor now has a built in power pylon. It will act almost the same as power pylons now. CFR's are intended to be a debug item so it makes sense for them to be this way.
+ The Ship Core now has a built in power pylon. It will act almost the same as power pylons now. This makes sense since you only needed 1 to cover your spaceship anyways. It also doubles as showing the boundaries of your building area in space naturally.
+ Several auto devices have had their range changed from 16 to 10. However their range calculation is now done in a square area rather then a circle. The volume of space that is in *range* is generally the same though.
Fixes + Fixed an issue with the PrepareItemCraftEvent for recipes that didn't have a crafting location. This happens when users were disabling a recipe by changing its craft location to nothing.
+ Fixed an issue with AdvancedChests not being able to move items into the last row of the AC.
+ Fixed an issue with overflow movers causing an error in the console.