Additions + There is now a sun that's visible in space! In order for it to not be visible, you would need to travel 5x further then exodus in default settings. (5k solar distance)
Changes + The way movers cache their input slots is now the same as how they cache their output slots. This is a technical change that has a fix attached to it.
+ Grenades can now break Crimson Hyphae a material used by biter nests.
+ Weeping vines will no longer be dropped from grenades or artillery.
+ Biter Nests can be destroyed with grenades directly now (the spawner part of it), it takes 5 grenades to do so.
+ Artillery can destroy biter nests now (the spawner part of it), it only takes 2 hits to destroy it, though artillery of course has accuracy issues.
+ Spaceships now have their spacing increased from 300 blocks to 600 blocks.
Fixes + Fixed an issue with movers only being able to move items into double chests when the double chest was the output and not the input.
+ Various debug messages for space content has been removed.
Notes + The changes to biter nests should make it so you can kill biter nests in different ways. Early on you might clear them manually, eventually youll use grenades to pop small holes in a nest and clear it, then you might spam grenades to clear it later on and eventually youll just bomb it with artillery. This will make it so the way you kill biters advances with your factory.
+ The sun adds a nice anchor to the space that you can always rely on as a point of reference. It also just adds to the space feel! It will also help make it clear for when solar panels generate power. As you'll need to place them on the bottom side of your ship as your ship travels above the sun!