Additions + Assemblers & Crafter now show the specific missing ingredient that caused the device to fail. This is a nice QoL addition. Note that it only works if the item has one recipe.
+ NEW Device! The Sifter! This device sifts dirt and sand for trace materials. Dirt and sand give different resources, its a great way to get rid of both materials with some alternative ways to acquire some resources.
- Sand can give iron nuggets, gold nuggets, glass bottles, bones, sticks, feathers, flint and amethyst shards. Most of these are rare drops you'll commonly get flint.
- Dirt can give, seeds, potato's, carrots, bones, flint, clay and sticks. You will most commonly get clay / sticks and flint though.
- This device can be crafted at a crafting table and is relative easy to craft.
Changes + All batteries now have a capacity of 1000.
Fixes + Autominer's now ignore the blocks that cannot be mined and move past them. This prevents them from being halted.
+ Cobblestone & Stone have been added as smeltable items, this means movers can now move them into furnaces.
+ Movers can now use logs & clay balls as a smeltable resource.
+ Movers can now use planks and charcoal as a fuel source.
+ Removed a deprecated method for display items, this will improve performance slightly across the board. It is now impossible to get lore name - "NO PICKUP" items from the plugin.
+ Fixed an issue with basic assemblers and advanced assemblers crafting items with no ingredients provided.
+ Fixed an issue with assemblers getting stuck on previous recipe ingredients, essentially locking it to the one item for crafting.
+ Fixed an issue when using filters on movers.
+ Fixed caching issues with breaking and placing when it came to movers with levers.
+ The Autominer now changes the amount mined from copper, redstone and lapis, so that it now is more like vanilla. Before it was picking a drop number and sticking with that until the next restart.
Notes - Some items may still have the NO PICKUP text on them since the plugin no longer removes or adds them. This will only happen for items currently on belts.
- Doing some really basic math the amount of batteries you would need to even have 1 device run over night off of some solar panels was immense. I have 10x the battery capacity to fight this.
- All newly placed batteries will have this new capacity, all old ones will need to be broken and placed down to have the capacity updated.