I’ve changed how we store and access statue information for quicker and more efficient performance which should help if you have hundreds of statues.
Simplified ID System
Each statue now has a hidden, unique ID inside the game world. This ID helps us keep track of statues easily without showing any labels to players.
No More Visible Names
Statues no longer have visible name tags (ID's not in nametags but instead the entity data itself).
Automatic Cleanup
If a statue is destroyed (i.e. killed by a player in creative or something similar), the system automatically removes all related information as if `/msdel` was called. This keeps everything organized without extra work from players.