This is amazing! Thanks a lot for it, and I hope you keep it up. I honestly think this implementation is better than the current forks and the official game. (As it does not keep the non-ticking chunks in RAM)
This is amazing! Thanks a lot for it, and I hope you keep it up. I honestly think this implementation is better than the current forks and the official game.
Really appreciate you continuing work on this plugin but there seems to be a few big issues on 1.20.4.
First issues is that the plugin seems to have a pretty large delay before kicking in; example: a player logs in or teleports to an affected world, the chucks load using the servers configured view distance then about 1-2 minutes later, all the chunks flash and reload up to the full view distance configured by the plugin.
The second issue is that after a while of playing, players fps slowly gets lower and lower until it’s almost unplayable, requiring a client restart to fix. Players have been reporting this a lot. I believe this may be the chunks failing to unload client side or just the way the plugin handles chunk loading.
None of these issues existed on the main plugin before it was terminated, I have been using this for as long as it’s been around.
I'll have a look, but that's probably because the plugin intercept player movement not teleportation, please check your default render distance on server.properties and paper config (also remove the chunk sending limits). It's not recommended to use this plugin as the main chunk-renderer, use it only as an extender. On my personal server I use the native renderer at render distance 4, and the rest (up to 32) with the FartherViewDistance
Version: 9.8.2
very goog plugin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The plugin was dropped by original author for a reason, and was replaced by simulation-distance and view-distance in the updated Minecraft version. In this case, I don't think it would be useful after 1.19 update.