A fix to prevent arrows from crossing through the armorstand
The possibility of restricting the use of the plugin to players who have permission, or of deactivating it by default plugin for players without a specific permission
if you encounter compatibility problems between versions of minecraft or any problems with the plugin, please please post in the discussion thread or in github issues
New configuration file
Code (YAML):
# Config - Spectral Damage a plugin by TwiDev (Version 2.4.2)
# Check for an update of the plugin at each start and warn the admins update_checker: true
# The holograms are visible only to the player, if false the hologram will be visible to everyone # Activating this parameter also makes natural type damage indicators (poisons, fire, fall) on mobs (entities or players) visible to all other players showToDamagerOnly: true
# The plugin will be activated by default for all players enable_by_default: true
#allow only a group of players with (spectraldamage.show) permission to use the plugin restrict_by_permission: false
# Maximum random coordinate on the X axis of the hologram location (cannot be negative) offset_x: 1.35
# Maximum random coordinate on the Y axis of the hologram location (can be negative) offset_y: 0.8
# Maximum random coordinate on the Z axis of the hologram location (cannot be negative) offset_z: 1.35
falling_animation: true
# Initial speed of the hologram allowing it to accelerate upwards before falling initial_speed: 1.15
# Acceleration at which the hologram is attracted to the ground acceleration: 4.0
# Damage display format (placeholder %damage% will be replaced with damage value) damage_format: "&c- &4%damage% &cHP"
# Defines if the critical damage should be displayed with the custom format critical_damage: true
# Critical damage display format (placeholder %damage% will be replaced with damage value) critical_damage_format: "&c- &6&l%damage% &cHP"
# Defines if the fire damage should be displayed with the custom format fire_damage: false
# Fire damage display format (placeholder %damage% will be replaced with damage value) fire_damage_format: "&e- &6%damage% &eHP"
# Defines if the poison damage should be displayed with the custom format poison_damage: false
# Poison damage display format (placeholder %damage% will be replaced with damage value) poison_damage_format: "&a- &2%damage% &aHP"
# Defines if the fall damage should be displayed with the custom format fall_damage: false
# fall damage display format (placeholder %damage% will be replaced with damage value) fall_damage_format: "&f- &b%damage% &fHP"
# hologram lifetime (Is fixed so that the hologram disappears after it is in the ground according to # at default initial speed and acceleration values) # Duration must be in ticks (1 seconds = 20 ticks) living_time: 23
# Players are affected by damage display (true/false) player_damage_indicator: true
# Entities (not players) are affected by damage display (true/false) entities_damage_indicator: true
# Messages configuration message_prefix: "&c&lSpectralDamage &8-" message_config_reloaded: "Config file reloaded successfully!" message_cannot_toggle_indicator: "Impossible to change the visibility of the damage indicators because they are by default visible to everyone." message_indicator_toggle_on: "The visibility of damage indicators has been reactivated!" message_indicator_toggle_off: "The visibility of damage indicators has been disabled!" message_not_permission: "You do not have permission to perform this action"