Stacked bags now split when the player's inventory is closed.
(The original bag will stay, but any split bags become new unbound/unused bags)
This should fix issues with plugins such as Crates, when multiple bags are awarded through the Crate, which are cloned bags. (They can only stack because they're exact duplicates. This update will split the duplicates when the player's inventory closes. Should there be issues, I'll add this function to multiple events.)
Fixed an issue causing "bag-bound-name" to not be parsed correctly.
!! The lang placeholder for "bag-bound-name" has been changed from %s to %player%.