Trades can use RPProfessions items and patterns, MMOitems items and Mythicmob items
All trade options are configurable
Bug Fixes:
Fixed an issue preventing monsters to drop items configured in the drops.yml file
To add villager trades go in /trades folder and create a .yml file named after the world you want those trades to be in (e.g. "survival_world1.yml") Here is an example in /trades/world.yml:
Code (YAML):
# The villager profession. Must match one of the Minecraft villager profession WEAPONSMITH:
trades-per-level: 1-2
IRON_TO_SWORD: # The relative chance for this trade to be chosen chance: 1
# The level the villager must be to offer this trade level: 1
# Number of uses before the villager is depleted max-use: 8
# The left trade input slot first-ingredient:
material: IRON_INGOT
amount: 3
# The result of the trade result:
material: IRON_SWORD
display-name: "&fSteel Sword" enchantments:
unbreaking: 2
sharpness: 1
# Whether the player gets experience for completing that trade experience-reward: true
villager-experience-reward: 2
COAL_TO_STEEL:
chance: 2
level: 1
max-use: 12
first-ingredient:
material: COAL
amount: 8
# The result is the RPProfession item named STEEL result: STEEL_INGOT
experience-reward: true
villager-experience-reward: 1
villager-experience-reward: 1
COPPER_TO_EMERALD:
chance: 2
level: 1
max-use: 8
first-ingredient:
material: COPPER_INGOT
amount: 12
result: EMERALD
EMERALD_TO_STEEL: # This trade is always added regardless of the trades per level value chance: ALWAYS
level: 2
max-use: 4
first-ingredient:
material: EMERALD
amount: 10
# The right trade input slot second-ingredient:
item: STEEL_INGOT
amount: 8
# The result is the pattern teaching the craft BRONZE_INGOT. See pattern section of the wiki for further information result: pattern:BRONZE_INGOT
experience-reward: true
villager-experience-reward: 1
I will update the wiki soon to reflect the changes. For now use the provided example