WebhookIntegrations v5.2 changelog - added a new event PlayerCountChangeEvent that triggers after a configured amount of ticks have passed since last player joined/left
- added a configurable delay between player join/quit events are sent to prevent spamming when a user joins/leaves the server. This can be bypassed with the **webhookintegrations.bypassTimeout** permission
- player quit events can be disabled when the user is getting kicked to avoid double messages (quit and kick)
- player event sending can be disabled if they just connected to spam