Changed the plugin to disable the new plugin, MinehutPlugin, instead of MinehutAnylytics.
Changed class names and project.
Made it load on startup, not post world. It would interfere with the MinehutCosmetics plugin loading while NoMHPlugins was trying to disable it, it's kinda weird. This may change if the plugins get disabled when the server is loaded, it could only be disabled on a player join.
Added a feature where if the plugin(s) don't exist, it won't try to disable 'null' and bug out.