Magic mobs can now have a list of triggers, can cast spells or run commands on death/interval/damage.
Magic mobs will now focus on the player that has damaged them the most
Non-trivial magic mobs will despawn on chunk unload and shutdown
Add support for clearing magic mobs from a specific location
Add option to the wand buff shop to sharpen the the Master Sword
Add physical protection option to buff shop
Add Aggro action, to force a mob to target the caster (or the target, via some ChangeContext trickery.. see mob and monster)
Add target_tamed property to allow spells to ignore tamed mobs
The Cleric Chestplate now heals more the closer players are to the wearer
Add hide_flags wand attribute for specific flag visibility per wand
Enable headshots on husks, vindicators, evokers and illusioners Examples: /mmob clear warlock 20 Clear all warlocks within 20 blocks of your location /mmob clear all 20 0 64 0 world Clear all magic mobs within 20 blocks of a specific location