I've been inspired to work on Automata recently, they've been long-neglected but are still one of my favorite things in this plugin.
I've seen a couple of servers actually using them now, which I love, and it's motivated me to improve them. I think with this release they are substantially more useable, safer, fun and challenging.
There are also a few bug fixes and new features in here, so if automata aren't really you're thing it's still worth an update. Most notably:
- Consumable items (potions, food) can be made into "wands" by giving them a spell that will be cast on consumption. Used in defaults for an SP potion, really just an example.
- There is a new command- "/mconfig clean". If you have customized Magic by copy+pasting the defaults and then editing, you may want to run this command. It will reduce your configs to just the changes from current defaults, which you can then inspect. It may be that you are missing out on config-based bug fixes or changes because you have copied older configs that are overriding them!
Changelog
- More Automata changes:
- Automata no longer use command blocks
- Automata are reflective, except for the redstone
- Re-balance automata drops and resurrection costs to avoid abuse
- Removed automata.yml, automata now just despawn on chunk onload and server restart
- Defenders use a different heart (lapis block)
- Blast and Collapse are now projectiles
- SP Earn Bonus (Mana Talisman) will work on SP item pickups
- Mana Talisman set to keep on death
- Fix Recall warmup FX
- Add "/mconfig clean" command, for cleaning up configs that have had the defaults copy+pasted into them
- Add Vault integration support for MagicArenas
- Implement faster block changes, currently in limited use (MagicWorlds, maybe Automata)
- Add SP potion (potion_sp100 wand)