A few customer reported bugs were fixed:
1)
Deathmatch “Specific” mode is bugged 2) DeathmatchRadius and DeathmatchSpawn settings are not saved / not applied
A few customer suggestions were implemented:
1)
messages.yml: Empty string ('') still sends blank chat line 2) MCSG-type end-game fireworks
I also made deathmatch spawns use deterministic unique fill. So you can never spawn in the same location like other player