- Added the bounty-hunt configuration section to settings/display.yml. This feature allows player to start bounty hunts with the notbounties.hunt.start permission and join hunts with the notbounties.hunt.participate permission. (both given by default). Starting or joining a hunt will give you a tracker for the hunted player and display how long you have left to kill the player. I am open to suggestions for this feature. I ran out of time for this update, so the GUI currently does not work to start a hunt. Use /bounty help to view the hunt commands.
Code (YAML):
# manhunt themed event that players can start
bounty-hunt:
enabled
: true
# The cost to start a hunt
cost-per-minute
: 0.5
# The minimum time for a hunt.
minimum-minutes
: 10
# Adds the money that the player spent to initiate the hunt to the bounty.
add-cost-to-bounty
: true
# Give all players who join the hunt a bounty tracker for the hunted player.
give-trackers
: true
# Remove trackers from players after the hunt is finished. This follows the remove rule in the bounty-trackers
# configration section but will not turn into an empty tracker
remove-old-trackers
: true
# Whether bounties not a part of the hunt will be paused, meaning they can't be claimed during.
pause-other-bounties
: false
# How many bounty hunts can be active at the same time. 0 to disable
max-concurrent-hunts
: 5
# How many bounty hunts a player can participate in at the same time. 0 to disable
max-joinable-hunts
: 1
# Bossbar timer for the hunt.
bossbar:
enabled
: true
color
: RED
text
: '&4Hunt for &c&l
{player
}&4! &7Time remaining
:
&f{time}'
# Commands to be run when the bounty is claimed
commands
:
[
]
- You can now specify different trickle bounty values for claimers that don't have a bounty in the trickle-bounties configuration section in the settings/auto-bounties.yml file
- Added the exclusive-murder-or-trickle option to the murder-bounty configuration section to limit an auto bounty to either a murder bounty or a trickle bounty on claim.
- Fixed a comment in the immunity.yml file that made new-player-immunity look like it was supposed to be in minutes
- Fixed a bug that caused challenge data to not be saved
- Fixed a bug that caused bounty board locations to not be saved
- The head that drops when killing any player now uses any-kill-head options in the language.yml for its name and lore