This update was alot of work, and mainly focusses on the current DynamicPricing feature.
If you use DynamicPricing, it is recommended to test this first before use on a live server.
Added:
- Support for DynamicPricing restoration
- Items with dynamic pricing will automatically restore to their original price over time
- Items with dynamic pricing will automatically restore to their original price over time
- Support for placeholder inside item lore showing percentage of current dynamic price
- Direct economy support for TheNewEconomy instead of using Vault, which allows to utilize TNE's multiple currencies at the same time
Changes:
- Reworked dynamic pricing
- maxStock is now calculated directly of the item's price instead(unless specified per item/per section)
- Items with only either a buy or sell price can now also have dynamic pricing
- Items will now change alot faster from price when bought/sold using default settings
- DynamicPricing provider can now also be enabled using /sreload
- Crossed out prices in item pricing lore won't show the dynamic price anymore
- This is now done inside a seperate pricing lore message, which saves performance
- Reworked enchantments handler
- Fixed direct enchant support for ExcellentEnchants v4.1.0 for 1.21.1
- Fixed direct enchant support for EcoEnchants v13+
- material: BOOK created with a CrazyEnchantment will now create a book with perfect destroy/success rates
Fixed:
- Removed debug messages when using custom_data entry's as ignored components
- Fixed issue with player heads on latest 1.21.1 builds