KaBoom is my implementation of explosion physics in Minecraft.
It works for TNT, Creepers, Fireballs and any other Explosion.
Features:
- Silk touch option for explosions.
- Fortune option for explosions.
- Set the drop chance for specific explosions.
- Disable or Enable debris.
- Debris drop the same item the explosion would have dropped.
- Debris can deal damage to entities they hit.
- Debris landing sound effects.
- Visual Only Mode where debris will not place/drop anything. Instead dropping items at the source explosion normally.
- Set if debris should play break particles if they fail to land.
- Set whether or not to place specific or all types of debris.
- Set whether or not to drop items for specific or all types of debris.
- Explosion physics are dynamically calculated.
- CoreProtect support.
- LogBlock support.
- Prism support.
- WorldGuard support.
Gallery:
Configuration:
A detailed
Configuration can be found
here
Commands:
Code (Text):
/kaboom
reload (requires "tau.kaboom.command.reload" permission)
testdebris (requires "tau.kaboom.command.testdebris" permission)
testexplosion (requests "tau.kaboom.command.testexplosion" permission)
Development Builds:
Reviews are not for bugs. There is a
GitLab issues page and a
Discussion page for that.
![[IMG]](/proxy/image?url=https%3A%2F%2Fbstats.org%2Fsignatures%2Fbukkit%2FKaBoom.svg)