It is now possible to arrange for overflow items to be either destroyed or sent to an alternate location for processing.
This release reworks the distribution of items to targets. Now it happens in three passes. The first pass, the plugin attempts to transfer the item stack to available targets with inventories (hoppers, chests, etc.). If the item stack cannot be completely transferred to available inventories, the second pass is performed. During the second pass is performed, a new search for targets is made that only includes non-inventory blocks (except lava cauldrons). And the item stack will be teleported to one of these randomly. Finally, if the item stack could not be teleported and a lava cauldron was found, the item stack will be teleported to that and destroyed. Note that since the search for targets during the first pass and the second/third pass search for different block types, they may take advantage of different matching levels. For example, even though the first pass finds inventories with an exact item match, the second pass may yet still use a default match (carrot on a stick) over a cobweb to catch overflow. The exact match of the first pass does not prevent a tag, similar or default match in the second or third passes.
Note that "hopper acceleration" is now the expect mode of operation and legacy support for teleport items over hoppers instead of placing the items directly into the inventory is now deprecated and support for that will be removed completely in a future release. If hopper acceleration is disabled, the multi-pass strategy described above will not be performed. The plugin would use the previous single pass strategy.