Code (YAML):
#Config.yml - Default configuration
#Automatic start airdrops at server start (no need to run /airdrop start)
autostart
: false
spawn_interval_seconds
: 240
#Time between airdrops
time-before-despawn
: 120
#Airdrop duration
world
: world
center_x
: 0
center_z
: 0
spawn_radius
: 1000
max_location_attempts
: 100
min_players_to_spawn
: 3
#Numbers of players needed online for airdrops to spawn
#Airdrops will spawn only in chunks where are at least one player.
spawn_in_loaded_chunks_only
: false
#Load the chunk where is the airdrop if no player is there (best with spawn_in_loaded_chunks_only: false)
load_generated_chunk_if_unloaded
: true
replace_existing_block
: true
particle_interval_ticks
: 10
#Compass system | Players can right-click with a compass to get an approximate location to the airdrop
enable-compass
: true
compass-cooldown
: 10
# cooldown in seconds
#Lock system | Players need to wait some time before they can loot the chest
lock-airdrop
: true
time-before-unlock
: 30
# in seconds
# Hologram options - Don't modify if you don't know what you do
hologram:
create_delay_ticks
: 2
spawn_retries
: 3
retry_delay_ticks
: 10
messages:
airdrop_spawned
:
"[Airdrop] Something has fallen in the %biome%, roughly %distance% blocks from you..."
airdrop_despawned
:
"[Airdrop]§e Airdrop at %x%, %z% has despawned."
chest_protected
:
"[Airdrop]§c This chest cannot be broken!"
chest_empty_notice
:
"[Airdrop]§e That airdrop is empty."
compass_cooldown
:
"&cPlease wait %seconds% seconds before using the compass again."
no_active_airdrop
:
"&eThere is no active airdrop currently."
compass_location
:
"&aAirdrop is roughly %distance% blocks %direction% from you."
chest_locked
:
"&cThis airdrop chest is locked. Please wait a bit."
autostart
:
"&aAirdrop system auto-started."
system_already_running
:
"&cAirdrop system already running."
system_not_running
:
"&cAirdrop system not running."
system_stopped
:
"&aAirdrop system stopped."
system_stopped_manual
:
"&aAirdrops manually spawned have been removed."
player_not_found
:
"&cPlayer not found or offline."
spawned_at_player
:
"&aSpawned airdrop at player %player%."
spawned_at_coords
:
"&aSpawned airdrop at %x%, %y%, %z%."
invalid_world
:
"&cInvalid world specified in config."
invalid_coordinates
:
"&cInvalid coordinates."
usage_spawn
:
"&eUsage: /airdrop spawn <player> OR /airdrop spawn <x> <y> <z>"
reload_success
:
"&aConfig and loot reloaded."
status
:
"&6Airdrop running: %status%"
unknown_command
:
"&eUnknown subcommand."
no_permission
:
"&cYou don't have permission for this command."
available_commands_header
:
"&eAvailable commands:"
command_usage_format
:
"&7%usage%"
airdrop_locate_hint
:
"&eRight Click with a compass in your inventory to find it!"
Code (YAML):
#Loot.yml - Default Template
common_lootcrate:
chance
: 0.7
# 70% chance to pick this loot table
min-items
: 1
max-items
: 5
loot:
iron_ingot:
material
: IRON_INGOT
min
: 3
max
: 8
chance
: 0.8
uncommon_drop:
chance
: 0.3
# 30% chance to pick this loot table
min-items
: 1
max-items
: 5
loot:
diamond_sword:
material
: DIAMOND_SWORD
min
: 1
max
: 1
chance
: 0.4
enchantments:
SHARPNESS
: 3
UNBREAKING
: 2
golden_apple:
material
: GOLDEN_APPLE
min
: 1
max
: 2
chance
: 0.5
itemsadder_loot:
banana:
material
:
"iasurvival:banana"
min
: 1
max
: 1
chance
: 0.6
test_drop:
chance
: 0.1
# 10% chance to pick this loot table
min-items
: 1
max-items
: 5
loot:
enchanted_bow:
material
: BOW
min
: 1
max
: 1
chance
: 0.5
enchantments:
POWER
: 4
UNBREAKING
: 3
itemsadder_loot:
red_bow:
material
:
"iasurvival:red_bow"
min
: 1
max
: 1
chance
: 0.1