Back from vacation - updates will return to usual
 
Changes:
 
 
 - Resolved a NPE Error in console
  
 - Fixed shovels not working with TRENCH on versions 1.13 and below
  
 - Fixed totem of undying calling KILL_PLAYER multiple times, when a player dies while holding a totem of undying, it will no longer call KILL_PLAYER
  
 - Fixed BOOST where players would not take damage even after the BOOST effect wore off
  
 - Resolved an issue where if a player got hit with DISARM, they're item disappeared
  
 - Resolved an issue where /clear damage a player for 0 hearts
  
 - Fixed REVIVE (This will not work for player deaths caused by ADD_HARM or similar currently)
  
 - Reworked the DECREASE_DAMAGE formula, should now work as intended
  
 - Fixed BlockTrack duplicated lore lines when using ADD_DURABILITY_CURRENT_ITEM
  
 - Added new API methods: getEffectsOfItem(ItemStack itemToUse), hasEffect(String theEffect, ItemStack itemToCheck) hasHolyWhiteScroll(ItemStack itemToCheck)
  
 - Fixed TRENCH dropping more than 8 obsidian when breaking ENDER_CHESTS
  
 - Resolved an issue where BREAK_TREE was breaking player placed logs
  
 - Fixed CARVED_PUMPKIN not being detected as a Helmet armor piece
  
 - Resolved an issue where the TNT effect was damaging non-living entities
  
 - Resolved an issue WAIT, where if you had a LIGHTNING effect it would still carry over death