This is a 
test version
. Do not use this on a production server. Instead, download 
this version
 that can be used.
 I've decided that instead of keeping everyone wait, I'll share a build which shows progress done by me in past weeks.
 
Changes:
 
 
 - Instead of effect <potion effect>:<level>, now use POTION:<potion effect>:<level>
  
 - WAIT:<ticks> effect has been added, make enchantment freeze/wait for number of seconds
  
 - Alchemist has been added (I'm aware there's a problem with items not being removed from it, will be fixed in next update)
  
 - Enchantments.yml effects list has been re-done
  
 - Complete re-code of system behind enchants, which lets me open up so many effects for so many enchantment types, and make them work with mobs that were strictly player-only.
  
 - A lot of internal code refreshed/removed/improved/updated
  
 - Few settings with config.yml were changed
  
Plans (
features that should be added to final release/released till 3.2.0):
 
 
 - Ability to use multiple enchant types for one enchant (e.g. ATTACK & ATTACK_MOB)
  
 - Factions & McMMO support (will be added in next prebuild)
  
 - Enchant type to schedule enchant re-occurrence (e.g. feed player x number of seconds)
  
 - Finish GKits Editor
  
 - Add VKits
  
 - Blood effect
  
 - Add groups.yml (dust groups, etc)
  
 - Rework of EFFECT_STATIC & HELD (Still using old enchants engine)