ItemStacker [1.8 - 1.21]
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config.yml
Code (YAML):
# Main configuration file for the ItemStacker plugin.
# Use this file to customize messages, permissions, and stacking behavior.
# ───────────────────────────────────────────────────────────────────────────────
# Permissions:
# itemstacker.adm
# • Allows execution of the command /itemstacker
# • Gives access to /itemstacker help and /itemstacker reload
# ───────────────────────────────────────────────────────────────────────────────
Config
:
# ───────────────────────────────────────────────────────────────────
# Plugin Tag / Prefix
# • This prefix will appear at the beginning of all messages sent by the plugin.
# • Supports Minecraft color codes using '&' (e.g. &6, &c, &a, etc.).
# • Example output: [ItemStacker] Items have been stacked!
# ───────────────────────────────────────────────────────────────────
tag
:
"&6[ItemStacker]"
# ───────────────────────────────────────────────────────────────────
# Blacklist (Items that CANNOT be stacked by the plugin)
#
# ✦ Define items in one of the formats below:
#
# 1) Legacy Versions (MC 1.12 and below):
# Format: numericID>dataValue
# Example: 276>0 (Diamond Sword)
# 35>14 (Red Wool)
#
# 2) Modern Versions (MC 1.13+):
# Use the official Material name in lowercase.
# Example: diamond_sword
# red_wool
#
# ✦ Version Compatibility:
# • In 1.8 - 1.12: both numeric IDs and material names are accepted.
# • In 1.13+: numeric IDs no longer exist, only material names work.
#
# ✦ Any item listed here will NOT be stacked automatically.
#
# ✦ Tip: Useful for tools, rare items, custom items or items that should remain separate.
# ───────────────────────────────────────────────────────────────────
blacklist
:
-
"276>0"
# Legacy example: Diamond Sword (ID 276, data 0)
-
"diamond_sword"
# Modern example: Diamond Sword
# ───────────────────────────────────────────────────────────────────
# Display Name Settings
# ───────────────────────────────────────────────────────────────────
# Enable display name on stacked items?
# • If true, the plugin will show a custom display name above stacked items.
# • Example: "Diamond x64"
displayname_active
: true
# Always keep the display name visible? (Even from a distance)
# • If true, the display name is shown at all times.
# • If false, it may only show when nearby or during certain actions.
# • Recommended: true for better clarity.
displayname_always
: true
# Display name format of stacked items
# • {displayname} = Original item name or custom name
# • {amount} = Current amount stacked
# • Supports color codes with '&'
# • Example output: §bDiamond §a64x
displayname_format
:
"&b{displayname} &a{amount}x"
# ───────────────────────────────────────────────────────────────────
# Performance & Behavior Settings
# ───────────────────────────────────────────────────────────────────
# Delay between stack checks (in milliseconds)
# • 1000 = 1 second
# • Lower values = faster stacking, but more CPU usage
# • Recommended to NOT change unless you know what you're doing
delayCheckItems
: 500
# Maximum stack size allowed
# • Default Minecraft stack limit is 64, but this plugin allows higher values
# • Example: 2304 = 64 * 36 (entire inventory)
stack_size
: 2304
# Maximum distance (in blocks) to merge stacked items
# • Higher values will stack items further apart
# • Lower values keep stacking more localized
stack_distance
: 8
# Play pickup sound when items are collected?
# • If true, plays the normal Minecraft pickup sound
# • Set to false if used on silent servers or cosmetic-based servers
playsound
: true
# ───────────────────────────────────────────────────────────────────
# (OPTIONAL) Debug Mode
# • If true: the plugin will print extra information in the console
# - Useful for development, bug reports, or troubleshooting
# • If false: cleaner console, better performance
# • Recommended: false in production servers
# ───────────────────────────────────────────────────────────────────
debug
: false