- Adds loot clue (loottable_key, loottable, lootcategory, inventorytype, biome, environment, loottable_path)
You can specify a specific loottable, or the recommended way is to specify a lootcategory.
Examples:
Code (YAML):
loot_shipwreck_any:
lore
: '&a★ &fOpen
%amount% shipwreck loot containers: %completed%'
clueType
: loot
amount
: 1-3
objective
: Open
%amount% shipwreck loot containers
clueName
: Shipwreck Scavenger
data:
lootcategory
: SHIPWRECK
loot_igloo_exact:
lore
: '&a★ &fOpen
%amount% igloo loot chests: %completed%'
clueType
: loot
amount
: 1-2
objective
: Open
%amount% igloo chests
clueName
: Cold Cache
data:
loottable_key
: minecraft:chests/igloo_chest
inventorytype
: CHEST
biome
: SNOWY_TAIGA
loot_end_any:
lore
: '&a★ &fOpen
%amount% End loot containers: %completed%'
clueType
: loot
amount
: 1-3
objective
: Open
%amount% End loot containers
clueName
: End Raider
data:
environment
: THE_END
Custom enums for loot clue:
lootcategory = VILLAGE, DUNGEON, MINESHAFT, STRONGHOLD, SHIPWRECK, OCEAN_RUIN, DESERT_PYRAMID, JUNGLE_TEMPLE, WOODLAND_MANSION, PILLAGER_OUTPOST, BASTION, NETHER_FORTRESS, RUINED_PORTAL, END_CITY, ANCIENT_CITY, TRIAL_CHAMBERS, IGLOO, OTHER, CUSTOM_OR_UNKNOWN.
environment is a dimension string: OVERWORLD, NETHER, THE_END, or the raw environment name for anything custom.