As usual, all config updates will happen automatically!
- All messages are now provided as a list
- 10 messaging types
- HeadDatabase support for defining skull items
- GUI menus no longer have material_data option. GUI materials are provided by XSeries names
- Sounds provided by XSeries
- Replaced scroll completeMessage with specific completeMessage.broadcast and completeMessage.player to better support actions only applying to the player who completed a scroll. Broadcast messages are sent to all players, except the player who completed the scroll.
- WildStacker support
HeadDatabase material example:
Prefix a material with
<hdb> followed by the skull ID found on
minecraft-heads
material: <hdb>307
Messaging Types & Examples:
- <command>broadcast Hello
- <console>Hello to console
- <sound>ENTITY_PLAYER_LEVELUP
- <title>&bDisplay a title<subtitle>&fadd a subtitle in the same line
- <subtitle>&bDisplay only a subtitle
- <actionbar>Send an action bar to the player
- Requires MC1.9+: <bossbar color="RED" style="SEGMENTED_20" length="100">&5Display a bossbar for 5 seconds!</bossbar>
- <center>&eCenter this text sent to the player
- <delay=20>This tag in front of any other tag will provide a delay before executing
- <delay=40><firework power="127" detonate="20"><effect type="BALL_LARGE"
flicker="true" color="#f5d400,#fff199,ORANGE" fade="WHITE"/></firework>
Fireworks can provide multiple effects.