As usual, all config updates will happen automatically!
 
 
 
 - All messages are now provided as a list
  
 - 10 messaging types
  
 - HeadDatabase support for defining skull items
  
 - GUI menus no longer have material_data option. GUI materials are provided by XSeries names
  
 - Sounds provided by XSeries
  
 - Replaced scroll completeMessage with specific completeMessage.broadcast and completeMessage.player to better support actions only applying to the player who completed a scroll. Broadcast messages are sent to all players, except the player who completed the scroll.
  
 - WildStacker support
  
HeadDatabase material example:
 Prefix a material with 
<hdb> followed by the skull ID found on 
minecraft-heads
 material: <hdb>307
 
 
Messaging Types & Examples:
 
 
 - <command>broadcast Hello
  
 - <console>Hello to console
  
 - <sound>ENTITY_PLAYER_LEVELUP
  
 - <title>&bDisplay a title<subtitle>&fadd a subtitle in the same line
  
 - <subtitle>&bDisplay only a subtitle
  
 - <actionbar>Send an action bar to the player
  
 - Requires MC1.9+: <bossbar color="RED" style="SEGMENTED_20" length="100">&5Display a bossbar for 5 seconds!</bossbar>
  
 - <center>&eCenter this text sent to the player
  
 - <delay=20>This tag in front of any other tag will provide a delay before executing
  
 - <delay=40><firework power="127" detonate="20"><effect type="BALL_LARGE"
 flicker="true" color="#f5d400,#fff199,ORANGE" fade="WHITE"/></firework>  
Fireworks can provide multiple effects.