Re-added the bossbar system when you are using the entity mode!
 
 Added new placeholder %dragon_kills%
 
 Added an option to change the exp dropped by the dragon.
 
 Added a new command to add customs end crsytals when the dragon respawn. >> /dragon add_crystal
 
 Removed drop and egg chance, were moved to custom_drops
 
 Reworked the reward system: now you can reward the player who killed the dragon, the player who dealt the most damage, and all the players who fought.
 
 
 
 
  Code (Text):
 
 
 
  rewards:
  
   who_killed_dragon:
  
     1:
  
       chance: 1.0
  
       broadcast_text: ""
  
       drops:
  
       - ENDER_EYE
  
       - BONE
  
       commands:
  
       - eco give %player% 100
  
       - give %player% diamond 4
  
     2:
  
       chance: 0.50
  
       broadcast_text: ""
  
       drops:
  
       - BONE
  
       commands:
  
       - eco give %player% 100
  
       - give %player% emerald 4
  
   top_damager:
  
     1:
  
       chance: 1.0
  
       broadcast_text: ""
  
       drops:
  
       - ENDER_EYE
  
       - BONE
  
       commands:
  
       - eco give %player% 50
  
       - give %player% diamond 1
  
   all_damagers:
  
     1:
  
       chance: 1.0
  
       broadcast_text: ""
  
       drops:
  
       - ENDER_EYE
  
       - BONE
  
       commands:
  
       - eco give %player% 10