Config:
checkerTime: 10
#in ticks; debug-mode: false
lore-format: -
"{item-lore}" -
"" - "&7Rarity: {rarity-prefix
}" enable-glow: true inventory-blacklist: - "Example inventory title
" #<- Inventory title here
Code (YAML):
Rarities:
1:
identifier: Common
name: '&f&lCOMMON'
# #FFFFFF for hex color codes weight: 1
glow: 'WHITE'
2:
identifier: Uncommon
weight: 2
name: '&a&lUNCOMMON'
glow: 'GREEN'
3:
identifier: Rare
weight: 3
name: '&9&lRARE'
glow: 'AQUA'
4:
identifier: Epic
weight: 4
name: '&5&lEPIC'
glow: 'DARK_PURPLE'
5:
identifier: Legendary
weight: 5
name: '&6&lLEGENDARY'
glow: 'GOLD'
Items:
Common: #Identifier list: - 'DEFAULT'
#This would add all items to the Common rarity if they don't have a rarity set below Uncommon:
list: - 'DIAMOND'
- 'IRON_INGOT'
- 'GOLD_INGOT:12345'
#MATERIAL:Custom Model Data - 'ENCHANTED_BOOK:efficiency 5'
- 'ITEMSADDER:magic_wand'
#ItemsAdder item name Rare:
list: - 'IRON_SWORD:sharpness 1'
- 'POTION:invisibility true:false'
#POTION:(effect_name) (extended:upgraded) Custom: #These have more priority than the above ones, you should add them by command.
If you have downloaded and used the plugin on your server, please leave a review!