Critical bugs on main features
14 bugs/suggestions reported on Git, nothing changed
Asked for news on Discord, no news
Inactive premium resource, do not buy, you would just lose your money
Critical bugs on main features
14 bugs/suggestions reported on Git, nothing changed
Asked for news on Discord, no news
Inactive premium resource, do not buy, you would just lose your money
I will change my review when they fix the dupe bug. You are able to make a lending contract with an insanely high interest rate. If someone else accepts it, when you go to claim the money it doesn't take from either player and so you both get the money. Please fix the bugs in this plugin or don't release it until you've done testing.
Only took 25 minutes to find 3 gamebreaking bugs in the 3 categories I tested. Stay away from this plugin, and stay away from most things this dev makes.
The best anarcho-capitalist solution for the server. And a favorite plugin on this resource. Why? The flexibility of contracts and reputation system is as decentralized as possible, which allows the server to live its life with its own laws and create a very fine and correct priorities. Didn't fulfill your contract? Here's your feedback and reputation, etc. And the credit system in general is brilliant!
Very much like to try in the implementation through the card. Thanks!
Player-focused design is a wonderful thing, I've been testing it on my server and it really revolutionizes interaction between players.
Pattern strip: Server & Player
It goes to: Player & Player
Not all players can easily understand a cool framework, nor how it works properly, but the most educated players have managed to do some unbelievable things!
If you want to revolutionize the interaction between players, this is certainly the best plug-in, in addition to helping to optimize the economy since a lot of money will be sent from one player to another and not generated by the server.
Your plug-in is wonderful, the interaction between my players has increased, and the currency exchange between players has increased, which boosts the whole economy.
This plugin is an improvements and rationalization innovation to some plugins that with similar "employment" concepts.
With this system, not only can players employ others to collect item or lend money to others and get interest back, but also server manager can open some contracts to push player forward.
And its contract safety assurance system contains guarantee and middleman etc. can also ensure the legitimacy of the contract, making sure that neither party participating in the contract will feel extra pressure.
I think this plugin has a low level of widespread use for now, since not every server needs such a player-driven economy boosting system, but for the types of servers, such as Open-world RPG, that need such a system, it must be the best choice among many.
Plugin don't work, issue-Tracker not reachable and source code also noch reachable... so I post my error here because i am in too much discords for every short plugin...
[07:36:50 ERROR]: null
org.bukkit.command.CommandException: Cannot execute command 'contract' in plugin Contracts v1.0.0 - plugin is disabled.
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37) ~[paper-api-1.19.3-R0.1-SNAPSHOT.jar:?]
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:155) ~[paper-api-1.19.3-R0.1-SNAPSHOT.jar:?]
at org.bukkit.craftbukkit.v1_19_R2.CraftServer.dispatchCommand(CraftServer.java:929) ~[paper-1.19.3.jar:git-Paper-366]
at org.bukkit.craftbukkit.v1_19_R2.command.BukkitCommandWrapper.run(BukkitCommandWrapper.java:64) ~[paper-1.19.3.jar:git-Paper-366]
at com.mojang.brigadier.CommandDispatcher.execute(CommandDispatcher.java:264) ~[paper-1.19.3.jar:?]
at net.minecraft.commands.Commands.performCommand(Commands.java:313) ~[?:?]
at net.minecraft.commands.Commands.performCommand(Commands.java:297) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.performChatCommand(ServerGamePacketListenerImpl.java:2288) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.lambda$handleChatCommand$20(ServerGamePacketListenerImpl.java:2248) ~[?:?]
at net.minecraft.util.thread.BlockableEventLoop.lambda$submitAsync$0(BlockableEventLoop.java:59) ~[?:?]
at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768) ~[?:?]
at net.minecraft.server.TickTask.run(TickTask.java:18) ~[paper-1.19.3.jar:git-Paper-366]
at net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:153) ~[?:?]
at net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:24) ~[?:?]
at net.minecraft.server.MinecraftServer.doRunTask(MinecraftServer.java:1341) ~[paper-1.19.3.jar:git-Paper-366]
at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:197) ~[paper-1.19.3.jar:git-Paper-366]
at net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:126) ~[?:?]
at net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1318) ~[paper-1.19.3.jar:git-Paper-366]
at net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1311) ~[paper-1.19.3.jar:git-Paper-366]
at net.minecraft.util.thread.BlockableEventLoop.managedBlock(BlockableEventLoop.java:136) ~[?:?]
at net.minecraft.server.MinecraftServer.waitUntilNextTick(MinecraftServer.java:1289) ~[paper-1.19.3.jar:git-Paper-366]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1177) ~[paper-1.19.3.jar:git-Paper-366]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:316) ~[paper-1.19.3.jar:git-Paper-366]
at java.lang.Thread.run(Thread.java:833) ~[?:?]