- Ability to turn on/off the weights mechanic
- Ability to give every player a guidebook when first joining
- How accurate a projectile need to be to hit
-Bands of piglins will now randomly spawn and attack players and villagers
-Controlled by custom AI these mobs (should) work together as well as use spells
-Custom mobs and their spawning are fully configurable
-Homing spell, Shoots a projectile that follow that player that is targeted
-Knockbomb spell, Create a powerful explosion that knock players backwards
-Procedural ground resource generation which will happen automatically
-Quality of life features including anvil repairing and melting both vanilla and custom items back to an ingot
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CONFIGURATION from spell damage to machine speeds can now be customized in the config file
This will be small compare to our future planned updates most of the time was spent cleaning up and optimizing old code to provide a good foundation
I have also began the long process of adding documentation to set up addon support