Update 0.5.1
- changed: Preview menu now uses the reward item lore
- added: You can now remove rewards in the ingame editor
- added: You can now remove Actions in the ingame editor
- fixed: Some lore editing problems...
Update 0.5.2
- added: model selection is now paginated
- fixed some minor bugs
Update 0.5.3
- fixed: Being able to interact while being in a cinematic
Update 0.5.4
- fixed: There was a fixed slot for the Reroll GUI reward item. Its been removed now
Update 0.5.5
- fixed: Issues with model-ids while creating a new crate, or editing a crate model ingame
Update 0.5.6
- fixed: Failed to load plugin when a reward has incorrect settings.
- added: Some debug console messages, about what's wrong in the configuration.
Update 0.5.7
- added: Hex colors & Gradients support! This feature is supported
Update 0.5.8
- added: New bossbars! (Opening & Rerolling)
Update 0.5.9
- added: Delays between teleportation to & from the animation when you are using screen-effect with a value of "in" higher than 0. You can now use much smoother screen-effect because of that
- fixed: Using wrong screen-effect after the cinematic finishes - removed: Enabling/Disabling screen-effect per-crate. (I think it is useless...)
Update 0.5.10
- added: Crate cooldowns
- added: Crate permissions to open a certain crate
- added: Reward permission to win a reward
Update 0.5.11
- added: ItemsAdder model provider
- fixed: When a crate had no animation, player couldn't move after opening it.
Update 0.5.12
- added: Ingame editor prompts - it will tell you in the chat what to do now...
Update 0.6
- added: ItemsAdder model provider
- fixed: All issues around ItemsAdder...
- added: Being able to make leather armor colored
- fixed: Some minor bugs
- changed: Prepared the code for new animation styles
Update 0.6.1
- added: A new type of rerolling
- fixed: Rerolling issues
Update 0.6.2
- fixed: Plugin loading issues
Update 0.6.3
- changed: You should be able to use double as chance (example: 0.1)
Update 0.6.4
- removed: Debug from ingame editor (Changing the model)
- added: Opening limit. You can now limit how many people can open a crate at the same time
- added: A new animation type. You can now open a crate on spawn instead of making cinematic rooms. (This animation type is global, which means every player will see you opening the crate!)
- changed: Recoded rerolling handling
Update 0.6.4.1
- changed: For "REGULAR" animation type, you now don't need the player-location & model-location specified in the crate configuration