UPDATE v1.12.1
Spawnpoint system, potion detection, improved death counting, bug fixes
Please take a look at the config changes
QUICK NOTE: I can only upload updates during the weekend. If you have problems I can try to resolve them via our discord support server.
Changelogs:
- Added: New spawnpoint system. You can create spawnpoints now. If you die, you will get teleported to the nearest spawnpoint.
- Added: Players now can get teleported from the void to the nearest spawnpoint ( If enabled )
- Added: You can now decide if you want to count natural deaths as a death in the ranking system. If you enable this option only pvp deaths will count as a death.
- Added: Potion detection. You now will get combat tagged if you hit another player with a damage potion. This is experimental at the moment, so if you find bugs please report them to me.
- Added: The used potions during a fight will now get displayed in the killrecap menu.
- Fixed: Bug where a NPE occured when typing in a wrong value in the /dc menu (rare)
- Added: Messages in the lang.yml
Config changes:
Please add following lines to the lang.yml:
Code (YAML):
# GENERAL
general
:
# Use '=' to seperate lore lines
kill-recap:
potioneffects
:
"&dPotioneffects"
potioneffects-lore
:
"&7The victim got damaged by=&7these potioneffects: %potioneffects%"
potioneffect-lore
:
"&e- &5%potiontype%"