* fixed catch chance -> All entities are now working
+ added the ability to set a message on capture failure
* fixed entity types console spam
+ added the ability to change the lore color and even format of filled safarinets
* fixed wrong textured safarinets in 1.11 and 1.12
# ability to change lore of filled safarinet -> %s is the entity's name
lore_filled_safarinet: "&c%s"
messages:
catch-failed: "&cYou failed to catch %s!"