✅ DeluxeUpgrade ✅ [ ItemsAdder, Oraxen and Vanilla!] ⭕ [1.16 - 1.21 ] ⭕ icon

✅ DeluxeUpgrade ✅ [ ItemsAdder, Oraxen and Vanilla!] ⭕ [1.16 - 1.21 ] ⭕ -----

⭐ Improve your items, place level 1 and get level 2, 100% custom! ⭐



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Commands and Permissions
All commands can be used with the labels /deluxeupgrade, /du​
  • /forge/upgrade - deluxeupgrade.use - Open the upgrades menu. (Editable)
  • /deluxeupgrade create <name id> - deluxeupgrade.admin - The gui will open where you will define the items you want to be used.
  • /deluxeupgrade list - deluxeupgrade.admin - It will open a gui with the list of created items, some such as itemsadder may not be displayed correctly, you can delete the upgrade by clicking on the upgrade.
  • /deluxeupgrade delete <name id> - deluxeupgrade.admin - Delete a specific upgrade, this cannot be undone.
  • /deluxeupgrade help - deluxeupgrade.admin - Displays a list of available commands.
  • /deluxeupgrade npc create - deluxeupgrade.admin -
    Place the npc.
  • /deluxeupgrade npc delete - deluxeupgrade.admin -
    Delete the npc.
  • /deluxeupgrade reload - deluxeupgrade.admin - Reload the config and messages
Configuration Files
Code (Text):
# DeluxeUpgrade GUI Configuration[/B][/LEFT]
[B]
[LEFT]# Simple configuration for forge GUI

# Main forge GUI configuration
forge_gui:
  # Basic GUI settings
  title: "&6&l &eForge &6&l"
  size: 27  # GUI size: 9, 18, 27, 36, 45, 54
 
  # Item slots configuration
  slots:
    # Base item slot (where player puts item to upgrade)
    base_item:
      slot: 10
 
    # Result slot (where upgraded item appears)
    result_item:
      slot: 16
 
  # Decorative elements
  decorations:
    # Border around the GUI (adjusted for 27 slots: 0-26)
    border:
      enabled: true
      material: "BLACK_STAINED_GLASS_PANE"
      name: "&0"
      slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 19, 20, 21, 23, 24, 25, 26]
 
    # Status panels (red/green indicators)
    status_panels:
      enabled: true
      slots: [11, 12, 13, 14, 15]  # Configure which slots to use for status indicators
      success:
        material: "LIME_STAINED_GLASS_PANE"
        name: "&a&l✓ Valid Upgrade"
        lore:
          - "&7Ready to upgrade!"
      error:
        material: "RED_STAINED_GLASS_PANE"
        name: "&c&l✗ Invalid Upgrade"
        lore:
          - "&7Check your items!"
 
  # Buttons configuration
  buttons:
    # Forge button (upgrade button)
    forge:
      enabled: true
      slot: 22
      material: "ANVIL"
      name: "&a&lFORGE"
      lore:
        - "&7Click to perform upgrade"

# Sound configuration
sounds:
  upgrade_success:
    type: "ENTITY_PLAYER_LEVELUP"
    volume: 1.0
    pitch: 1.0
  upgrade_failed:
    type: "ENTITY_VILLAGER_NO"
    volume: 1.0
    pitch: 1.0
  button_click:
    type: "UI_BUTTON_CLICK"
    volume: 0.5
    pitch: 1.0

# Animation settings (future use, do not touch this)
animations:
  enabled: false
  upgrade_effect:
    particles: "FLAME"
    duration: 20  # ticks[/LEFT]
[CENTER]
[/CENTER]



Code (Text):
# DeluxeUpgrade Configuration[/B][/LEFT]
[B]
[LEFT]
# Language support: EN, ES, FR, DE, PT
lang: EN

# ------------------------------------------------------------------------------------------#

# Commands Configuration
# Configure which commands open the forge GUI
# You can add multiple commands that will all open the same forge GUI
commands:
  # Main forge command (default: /forge)
  forge:
    enabled: true
    aliases: []  # Additional aliases for /forge command
 
  # Additional commands that open the forge GUI
  # You can add as many as you want
  upgrade:
    enabled: true
    aliases: ["up", "upgrades"]
 
  # Example of a disabled command
  # workshop:
  #   enabled: false
  #   aliases: ["craft"]

# ------------------------------------------------------------------------------------------#
# Requirements
# These are optional conditions for allowing an upgrade to happen.
# Each upgrade ID (e.g., "upgrade1") has its own requirement configuration.
# You can require:
# - MONEY (via Vault-compatible economy)
# - EXPERIENCE (vanilla XP levels)
# - ITEM (basic Material or custom items with Oraxen/ItemsAdder support)
# - ITEMSADDER (custom items from ItemsAdder plugin)
# - ORAXEN (custom items from Oraxen plugin)

requirements:
  example1: # Here you will place the id of the upgrade you created.
    enable: true
    material: BOOKSHELF                   # Material to display as the requirement icon
    name: "&c&lREQUIREMENT"               # Display name
    requirement: money                    # Options: money, experience, ITEM_ID
    amount: 1000                          # Amount required (e.g., $1000 or 1000 XP or 1000 items)
    slot: 22                              # Slot where this item appears in the forge GUI
    error_message: "&cYou don't have enough money!"  # Message shown if player fails the requirement
    lore:
      - "&7"
      - "&cMoney requirement: &a$1.000"
    commands:                             # Commands to run when requirement is successfully met
      - "say %player_name% Your money was consumed!"

  armor_upgrade:
    enable: true
    material: EXPERIENCE_BOTTLE
    name: "&c&lEXPERIENCE REQUIREMENT"
    requirement: experience
    amount: 100
    slot: 22
    error_message: "&cNot enough XP!"
    lore:
      - "&7"
      - "&cXP requirement &a100 XP"
    commands:
      - "say %player_name% Your experience was consumed!"

  # ItemsAdder requirement example
  itemsadder_upgrade:
    enable: true
    material: DIAMOND_SWORD                # Material to display as the requirement icon (fallback)
    name: "&6&lMAGIC CRYSTAL REQUIREMENT"  # Display name
    requirement: ITEMSADDER                # Requirement type for ItemsAdder items
    itemsadder_item_id: "magic_crystal"    # ItemsAdder item ID (without IA: prefix)
    amount: 5                              # Amount required (5 magic crystals)
    slot: 23                               # Slot where this item appears in the forge GUI
    error_message: "&cYou need 5 Magic Crystals!"  # Message shown if player fails the requirement
    lore:
      - "&7"
      - "&6Magic Crystal requirement: &a5x"
      - "&7"
      - "&e&lItemsAdder Item"
    commands:                              # Commands to run when requirement is successfully met
      - "say %player_name% Your magic crystals were consumed!"
      - "tellraw %player_name% {\"text\":\"Magic crystals consumed!\",\"color\":\"gold\"}"

  # Another ItemsAdder example with namespace
  legendary_weapon_upgrade:
    enable: true
    material: NETHERITE_SWORD
    name: "&5&lLEGENDARY WEAPON REQUIREMENT"
    requirement: ITEMSADDER
    itemsadder_item_id: "weapons:legendary_sword"  # ItemsAdder item with namespace
    amount: 1
    slot: 24
    error_message: "&cYou need a Legendary Sword!"
    lore:
      - "&7"
      - "&5Legendary Weapon required: &a1x"
      - "&7"
      - "&d&lItemsAdder Weapon"
    commands:
      - "say %player_name% Legendary sword consumed!"

  # Oraxen requirement example
  oraxen_upgrade:
    enable: true
    material: DIAMOND_PICKAXE
    name: "&b&lORAXEN TOOL REQUIREMENT"
    requirement: ORAXEN
    oraxen_item_id: "mythic_pickaxe"  # Oraxen item ID (without ORAXEN: prefix)
    amount: 1
    slot: 25
    error_message: "&cYou need a Mythic Pickaxe!"
    lore:
      - "&7"
      - "&bMythic Pickaxe required: &a1x"
      - "&7"
      - "&d&lOraxen Item"
    commands:
      - "say %player_name% Mythic pickaxe consumed!"

# ------------------------------------------------------------------------------------------#
# Sounds Configuration
# Configure the sounds that play when upgrade succeeds or fails
# You can use vanilla Minecraft sounds or custom sounds
# Examples of available sound types: BLOCK_ANVIL_USE, ENTITY_PLAYER_LEVELUP, ENTITY_VILLAGER_NO, UI_BUTTON_CLICK
sounds:  # Sound that plays when upgrade succeeds
  success:
    type: "BLOCK_ANVIL_USE"  # Vanilla sound enum
    volume: 1.0
    pitch: 1.0[/LEFT]
[CENTER]
[/CENTER]



Code (Text):
no_permission: "&cYou don't have permission to use this command!"[/B][/LEFT]
[B]
[LEFT]player_only: "&cThis command can only be used by players!"
upgrade_not_found: "&cUpgrade not found!"
upgrade_created: "&aUpgrade created successfully!"
upgrade_deleted: "&aUpgrade deleted successfully!"
config_reloaded: "&aConfiguration reloaded!"
invalid_args: "&cInvalid arguments! Use /deluxeupgrade help"
help_header: "&6=== DeluxeUpgrade Help ==="
help_create: "&e/deluxeupgrade create <id> &7- Create a new upgrade"
help_list: "&e/deluxeupgrade list &7- List all upgrades"
help_delete: "&e/deluxeupgrade delete <id> &7- Delete an upgrade"
help_reload: "&e/deluxeupgrade reload &7- Reload configuration"
help_forge: "&e/forge &7- Open the forge menu"
click_to_edit: "&eLeft click to edit"
click_to_delete: "&cRight click to delete"
forge_button: "&a&lFORGE"
save_button: "&a&lSAVE &a✓"
add_item_button: "&e&lAdd base slot +"
no_item_to_upgrade: "&c✗ You must place an item to upgrade."
no_upgrade_found: "&c✗ No valid upgrade found for the selected items."

upgrade_success: "&a&l✓ Upgrade successful!"
upgrade_failed: "&c&l✗ Upgrade failed!"
missing_requirements: "&e&l⚠ Missing requirements!"
insufficient_money: "&c&l$ Insufficient money!"
insufficient_experience: "&e&l⚠ Insufficient experience!"
insufficient_items: "&c&l Missing required items!"





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By using this plugin, you agree to the following terms, which may be updated by the author at any time.

• All payments are final and non-refundable.
• Redistribution or resale of this plugin is prohibited.You are not permitted to modify, decompile, or extract any part of the plugin's source code.
• Support is provided exclusively to legitimate customers.
• We cannot offer support for plugins obtained through unauthorized or illegal means.
Copyright 2024 © CinturonCris
Resource Information
Author:
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Total Downloads: 11
First Release: Dec 26, 2024
Last Update: Oct 20, 2025
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