⛺️ Real Life ❄️ (Realistic minecraft) ☘️ [1.19.2 - 1.21.9] ☀️ icon

⛺️ Real Life ❄️ (Realistic minecraft) ☘️ [1.19.2 - 1.21.9] ☀️ -----

Bring a real life experience to minecraft.




Added tiredness indicator.
Fixed some visual tiredness bugs.
Added additional configuration in the config.
----------, Oct 9, 2025

Fixed a bug where top snow blocks would get left behind.
Added more debugging tools.
----------, Oct 8, 2025

Improved seasons changing system.
----------, Oct 7, 2025

Fixes to the top block updating for trees and other changes.
Added an event for tree falling.
----------, Oct 6, 2025

Added support for the latest 1.21.9 version.
----------, Oct 3, 2025

Added debug mode.
Added first join presentation option.
----------, Oct 2, 2025

Added a more realistic temperature.
----------, Oct 1, 2025

You can now sleep warmer at night.
----------, Sep 29, 2025

Fixed temperature blocks like furnaces that used to heat you up even when turned off.
----------, Sep 28, 2025

Fixed an additional for temperature effects.
----------, Sep 26, 2025

Fixed a problem where effects would override each other.
----------, Sep 25, 2025

You can now drink water by clicking on the water.
Fixed some small bugs.
----------, Sep 23, 2025

Added tiredness to the game.
- Tiredness over time
- Tiredness because of tasks.
- Tiredness or energy when eating.

Added 24h sleeping system to the game.
- When you sleep you get more energy.
- You can sleep even if it's day time.

All of the things can be configured or disabled in the configs.

Code (YAML):
sleeping:
   enabled
: true
   display
:
      tiredness
:
        # You can use <energy>, <energy_p> or <tiredness>, <tiredness_p>
          # Energy is the opposite of tiredness. 'p' means %
         title
: "&9&lSleeping"
         subtitle
: "&aEnergy: <energy_p>%"
      tiredness_100
:
         title
: "&9&lSleeping"
         subtitle
: "&aFully Rested!"

tiredness
:
   enabled
: true
   start
: 0
   min
: 0
   max
: 100
   effects
:
      '50'
:
     - SLOWNESS 1
      '70'
:
     - SLOWNESS 2
      '90'
:
     - SLOWNESS 5
      - MINING_FATIGUE 3
   update
:
      passive
:
         tiredness_per_minute
: 1
         sleep_per_minute
: -15
      actions
:
        # tiredness per second
         running
: 0.2
          # tiredness per block
         mining
: 0.1
          # tiredness per hit
         fighting
: 0.5
      environment
:
        # tiredness per second at night
         night
: 0.05
          # tiredness per minute in rain
         rain
: 0.1
      food
:
         BEEF
: 5
         COOKED_BEEF
: -10
         MILK_BUCKET
: -20
         BREAD
: -5
         APPLE
: -3
         COOKED_CHICKEN
: -7
         COOKED_COD
: -6
         GOLDEN_APPLE
: -25
         ROTTEN_FLESH
: 8
         SPIDER_EYE
: 10
 
----------, Sep 20, 2025

Forgot to disable some unfinished feature for testing.
----------, Sep 14, 2025

Added first join spawn configurations:
Code (YAML):
first_join:
   spawn_options
:
      # NONE, RTP, LOCATION
      type
: NONE
      # RTP
      rtp
:
         world
: world
         from_x
: -1000
         from_z
: -1000
         to_x
: 1000
         to_z
: 1000
      # LOCATION
      location
:
         world
: world
         x
: 0.0
         y
: 65.0
         z
: 0.0
         yaw
: 0.0
         pitch
: 0.0
----------, Aug 22, 2025

Support for 1.21.8, no other changes.
----------, Aug 19, 2025

Added auto resource pack on join integration.
----------, Jul 14, 2025

Updated the plugin to 1.21.7
----------, Jul 10, 2025

Added configurability for which blocks it can't snow on.
----------, Jul 9, 2025

Added ability to add effects for when a player is burning or freezing.
----------, Jun 23, 2025

Added configuration for burning/freezing effects.
----------, Jun 20, 2025

Fixed important issue.
----------, Jun 18, 2025

Added more configuration for grass blocks and ice melting transformations.
----------, Jun 18, 2025

Changed how the initial setup works so that there is no data losses or unexpected world changes.
----------, Jun 16, 2025

Added a day in a year display option for toolbar.
----------, Jun 14, 2025

Fixed so you can have tempareture and nutrition working in the other none normal worlds as well.
----------, Jun 13, 2025

Fixed season display exp and season display enabled conflict.
----------, Jun 13, 2025

Added and fixed foliage system.
----------, Jun 13, 2025

Added better control for foliage, you can now set which flowser you want to have growing, how likely that is and so on.
----------, Jun 11, 2025

Fixed my mistake, forgot to include seasons implementation.
----------, May 28, 2025

Fixed and imporved the per world system. Now when you go to another world your player attributes get cleared if the world is not enabled.
Improved nutrition configurations.
----------, May 28, 2025

Fixed a problem when you start from the none enabled world.
----------, May 16, 2025

Added 3 different tree breaking modes:
Code (YAML):
# Tree options: FALL, DESTROY, FALL_DESTROY
#    FALL - The tree will fall naturally as a physics animation.
#    DESTROY - The tree will be instantly destroyed (no animation).
#    FALL_DESTROY - The tree will fall first, then get destroyed after landing.
[​IMG]
[​IMG]
[​IMG]
You'll have a new file called structures.yml where you can change this settings:
Code (YAML):
# REAL LIFE
# CREATED BY ALANDIODA
# VERSION 1.2.0
# STRUCTURES

# Realistic trees
trees
:
   enabled
: true
    # Tree options: FALL, DESTROY, FALL_DESTROY
    #    FALL - The tree will fall naturally as a physics animation.
    #    DESTROY - The tree will be instantly destroyed (no animation).
    #    FALL_DESTROY - The tree will fall first, then get destroyed after landing.
   option
: FALL
    # Whether tree blocks should drop their respective items when destroyed.
   on_destroy_do_drops
: true
    # Which materials represent trees.
   include_default_tree_materials
: true
 
   extra_timber_materials
:
  - OAK_WOOD
   extra_foliage_materials
:
  - OAK_LEAVES
 
   constraints
:
      # Minimum height of the tree (timber)
      min_tree_height
: 3
      # Maximum height of the tree (timber)
      max_tree_height
: 45
      # Maximum thickness of the trunk (timber) at y+1 level
      max_tree_thickness
: 3
      # Maximum width of the total tree (bounding box) in x/z
      max_tree_width
: 30
      # Max distance between connected timber blocks (0 = adjacent, 1 = one block gap)
      max_timber_distance
: 1
      # Max distance foliage can be from timberrr
      max_foliage_distance
: 5
 
----------, May 14, 2025

Added two commands to assist with debugging, especially useful when configuring the plugin's seasonal settings. They let you fine-tune behavior without having to wait for in-game time to pass.
[​IMG]
----------, May 4, 2025

Fixed the tall grass not being properly spawning during the season changes.
----------, Apr 8, 2025

A small bug for all versions.
Please if you see any errors in the console or anything that doesn't seem to work how it's supposed to do let me know so I can fix it asap.
----------, Apr 5, 2025

Added worlds_enabled to the config so you can enable only the worlds you want this plugin to work in.
Also fixed some small bugs.
----------, Apr 4, 2025

Fixed bugs for all versions.
The plugin works for the following versions: 1.19.2, 1.19.3, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5.
----------, Apr 3, 2025

Added support for 1.19.X to 1.21.X (1.19.0 - 1.21.5).
----------, Apr 2, 2025

This version only works for 1.21.1, this will get updated soon!
Added a bunch of new features.
Fixed a lot of issues.
----------, Apr 2, 2025

Resource Information
Author:
----------
Total Downloads: 20
First Release: Oct 5, 2024
Last Update: Oct 9, 2025
Category: ---------------
All-Time Rating:
3 ratings
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Released: --------------------
Downloads: ------
Version Rating:
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