#The title of your inventory
Title: §8§lFRESHEGG > HARDWARE
#How many slots it should have (9 should be a common factor)
Size: 45
Items:
#This is the buttonID. In this case, is "fpga".
#This is used by the plugin and you should only be worried to not
#repeat it inside the same inventory.
fpga:
#ItemStack is may be split, similar to what you see in "⚠️ lang.yml ⚠️"
#The first term, in this case, is "ASICS" while the second term is the ID
#The first term could be: [RACKS,ASICS,GENERATORS,
#SUPERCOMPUTERS,SHOVELS,PARTICLES,TREASURES,
#MATERIAL, COOLERS, SUPERASICS, SUPERRACKS,
#MOUNTS, MOUNTSTORAGE, PETS, PETSTORAGE]
#
# In case the first term being "MATERIAL", the second term needs to
# be found in the following URL:
#
Material (Spigot-API 1.19.1-R0.1-SNAPSHOT API) (spigotmc.org)
#ItemStack may also just be "CLOSE". In this case, it will copy the
#Close button shared among the rest of the gamemode.
ItemStack: ASICS-chcpc
#This is the slot number.
Slot: 10
#This is the button lore.
Lore:
- ''
- '§fConsumption:'
- §730 W
- ''
- '§fChickcoin/s:'
- §70.00001
- '§fPrice:'
- §7$0.02
- ''
- §fClick to purchase
#If true, it will replace the ItemStack lore.
#Else it will add the lore to the ItemStack lore at the end
LoreAsReplace: false
#ClickEvent may be [COMMAND,CLOSEINVENTORY]
#More may be added in the future.
ClickEvent: COMMAND
#In case of ClickEvent being "COMMAND", the button will hold a Meta
#The Meta for "COMMAND" would be the command itself.
ClickEventMeta: asic sell %player% chcgpu
Close:
ItemStack: CLOSE
Slot: 40
Lore: []
LoreAsReplace: false
ClickEvent: CLOSEINVENTORY