Combat damage log is now active by default and can be turned off via /hero verbose combat
Alternative leveling system that allows users to "set" exp per-level
All custom mechanics for MythicMobs that are added by Heroes will now work correctly,
Fixed issue with custom condition in MythicMobs not working correctly.,
Refactored how skill firing conditions logically function. This was changed earlier but did not work entirely correctly, this has been resolved. This has improved the consistency of feedback given after executing a skill and also ensuring that delayed skill / vs normal skills fire if conditions are met correctly.,
Refactored how skill's choose a valid target, relying more on the SkillTypes of a skill rather than an arbitrary "can damage" condition. Not all skills have been updated yet, but for basic Heroes based targetted skills there should be a bit more consistency and also an improvement in performance when a Heroes skill is fired and tries to find a valid target. With this and the above changes to how a skill fires, there should now be significantly better feedback on why a skill fails to execute (if it fails at all).,
Added proper integration with Townships and WorldGuard for checking damage/PvP flags. Additional integrations will be added as required, please let us know what region protection plugins you are using!
Fixed issue with the mysterious $hero$ placeholder showing up in text