Fixed an error that occurred on plugin enable due to invalid image URLs in config.yml. Instead of an error being thrown, the console will now warn about the invalid url and load the plugin as normal.
You can now do /oitb join <Map> directly This only works on Classic, Freemode, and Zombies map. Queue gamemodes like challenges and tournaments still require being in the lobby first.
You can now completely change the lobby scoreboard and freemode scoreboard! You can use all placeholders mentioned in the overview page for these scoreboards
Added a new placeholder %player_accuracy%, %challenge_queue_status%, %tournament_queue_status%, %party_status%, %player_light%, %player_next_rank_exp%
TNT will no longer damage teammates in zombies
Fixed a bug where if an unknown entity type is specified in bosses then the plugin would stop working completely. This was preventing the plugin from working in 1.16
Confirmed 1.16 support!
This version may contain bugs due to the new scoreboards and other changes. If you encounter bugs then please tell me about them and revert to the previous version for the mean while!
The AXE light level is now counted x2 because its effect is very influential
Players no longer instantly heal when killing an enemy!
Added Given-Potion-Effects-On-Kill option in config.yml which allows to give potion effects to players when they kill someone. the default is a very strong regeneration effect for few seconds which should fully heal gradually
Made it so that zombies and espcially bosses, target the last person that hit them (Before, bosses used to select a target and keep following it till it dies)
Added Trails!they are currently experimental and may not work too well! Only players with the permission oitb.trails will receive the trails selector item! to get the most amount of trails you should use spigot 1.11.2!!
A new file will be generated with the name trails_blacklist! you can add a trail name here to remove it from the plugin... the ones generated by default block bad particles or ones that don't work so don't delete the default ones!
The perks execute method now also gives additional information in the form of an object list, an example for this is the BOW_HIT perk action object list first object is the player the bow hit.
Fixed an error that sometimes occurred when players disconnected unexpectedly.
You can now separate chats! people in different maps won't see each other public messages. And you can allow people with bypass permissions to see all messages which is important for admins
Added Bow damage relativity! you can disable it if you don't like the idea of it however it basically changes the bow damage based on the distance. more distance equals more damage, values and multipliers are customizable in config so feel free to mess around with them to your liking.
Freemode maps now require having a light level range which allows creating maps specifically for low levels and maps for higher levels or both
New freemode maps will automatically have the range placed as 0-500, and you can only modify it through the file! For existing maps, you have to add the range manually like this
Plugin has been tested on 1.11 and it works just fine like any other version
The plugin is not currently receiving enough updates I know, but it does work how it is supposed to.
Thanks to all those who support me
Please continue to help each other in the discussion area meanwhile.
Fixed a bug, the regenaration perk wasn't showing by default in the shop
If you want to display the new perks in the shop you could add them by your self, or just reset the shop file
A list of perks has been created in the information section
An addon is coming soon!